Go!
Go!
Score:
rated 3.81 / 5 stars
Views:
31,649 Views
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Genre:
Skill - Avoid
Tags:
action
arcade
bullets
orbits

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Credits & Info

Uploaded
Apr 7, 2013 | 6:33 PM EDT
File Info
Game
1.4 mb
  • Daily 4th Place April 9, 2013

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Locked Medal
Starter 5 Points Collect 10 squares
Locked Medal
Normal 10 Points Collect 20 squares
Locked Medal
Experienced 25 Points Collect 30 squares

Author Comments

Game made in 48h in Game Design workshop by Mario Von RickenBach.

Inspired by Super Crate Box and Super Hexagon.

Collect squares, avoid bullets and survive for longest time.

Use Spacebar to increase the radius orbit.

Reviews


InvaderBunniesInvaderBunnies

Rated 5 / 5 stars 1 month ago

very well done.



xgeoganderxgeogander

Rated 4 / 5 stars May 6, 2013

21 score, AAAa so hard



dengekuredengekure

Rated 3 / 5 stars May 4, 2013

1,410,065,408 nedir ya? azgınporsuk allah mı lol?



XianMasterXianMaster

Rated 5 / 5 stars April 25, 2013

I fell in love with this game . It is simply just brilliant. The mechanics worked well and it consumed a good twenty minutes. Had fun, and I love your work amidos. Can not wait for a new game !



ExposedNinjaExposedNinja

Rated 4.5 / 5 stars April 22, 2013

Only got up to level 34 even after taking breaks on easy levels. Like everyone else mentioned, needs upgrades and/or checkpoints to make it more interesting. Powerups that pass by wouldn't be a bad idea either. And a game mode where 1 hit-death is implemented would be absolutely amazing; at least it could be played up to level 30, with a medal for those who complete it. As it is now, it was all about getting used to how far you get while holding spacebar and how fast it went back to the middle when letting the spacebar go; I didn't really care about the patterns of the incoming balls, but cared more about getting the square, because it was easy as long as you stayed at the edge and let go a few times to dodge.