Credits & Info

Uploaded
Apr 7, 2013 | 10:28 AM EDT

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Author Comments

Inspired by old arcade games Magic Duel Undress is loosely based on My Little Pony's episode "Magic Duel". You take control of Twilight and your objective is to try and push Trixie into a corner by expending your own territory.

Controls are explained in-game (if the keyboard does not respond you might need to click on the game first)

For people with slower computers you can disable the game's grid glow in the right-click menu.

Reviews


xXxSoCloseToToastxXxxXxSoCloseToToastxXx

Rated 5 / 5 stars

love it :D



MirceaKitsuneMirceaKitsune

Rated 3.5 / 5 stars

Nice idea. Could have been a lot better, longer and with more with more detail however (eg: sound). Reminded me of the old 8-bit game Volfied (if I remember the name right) which was just like this and I used to play it as a kid... this is a much more interesting version of course :) Hope you will make more games in this style... and why not, in the same theme.


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packers848848packers848848

Rated 5 / 5 stars

Great game, simple yet still plenty of fun. Can't wait to see more from you! And as it's been said already, maybe more levels/backgrounds. Like, maybe going through the main 6 ponies to get to Trixie. The art was good on Trixie and I'm sure you could draw the others just as great. Like I said, can't wait for more.


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LayriLayri

Rated 4 / 5 stars

I have only two issues with it. Not being able to move on cleared areas was annoying, and the game was too short.


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CielComplexCielComplex

Rated 2.5 / 5 stars

Would have been a serviceable game without the MLP deal. Actually just a regular strategy grid and timing based game for all ages would be a great idea if you wanted to do that. Game's fine, but would have been better if there were different shapes to the stage (also where taking away the "undress" part would have allowed you to expand the concept) that would have increased the difficulty. The controls work, not hard to understand. Functionally, the game works great, it's just the wanting for more variety and difficulty in the puzzle section. It's not bad, just feels like a demo more than a game unto itself.


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Kurohoof responds:

Thanks for feedback! I admit, this is more of a test run to see if the concept holds up and there are no game breaking bugs.
I am planning a bigger and better sequel.