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Uploaded
Apr 1, 2013 | 8:09 PM EDT

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Author Comments

I've always been fascinated on the emotions a game can bring out in a person. The ability to make someone happy, sad, cry, smile and many other emotions are the reasons why I play and develop games. I want to make games that allow people to feel emotions and feel a connection towards them. With that said, this game is about sadness and the power of missing someone you love. Let me know what you think good or bad leave a comment please, feedback will help me become a better game developer, thanks everyone.

Reviews


FaerieFanaticFaerieFanatic

Rated 0 / 5 stars June 27, 2013

There were no real emotions and no design skill shown whatsoever. The game was painfully easy to figure out, rather short and never held my interest at all.



MysteryGMysteryG

Rated 4 / 5 stars May 31, 2013

Good game.
The story about love interrupted by death is very sad and touching.
Graphics are minimalistic, but good. I really like the backgrounds in levels. This play of light and shadow is very interesting.
Music is good. Well presents the climate of this game.
The only thing that I don't like is that it is a very short game. It really really should be longer :(



GameMixGameMix

Rated 5 / 5 stars May 23, 2013

Very well done!


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JojiroJojiro

Rated 3.5 / 5 stars May 11, 2013

Controls were nonintuitive with no text to explain anything (why double click?) and sometimes unresponsive. I tried single and double, and double seemed to be what worked, so I'm just guessing here. Dragging the doors took me a while to understand as well.

After the conundrum with controls, puzzles were easy and boring - nothing seemed to be themed towards the afterlife, artistic, or emotionally involving. Your sound effects are good, but you're desperately in need of a spriter or other artist.

Even a vaguely human shaped character would help with immersion, and having more puzzle elements would enhance your game. Finally, the game almost plays like a platformer, except relegated to point-and-click controls, which during the entire process felt awkward.

Potential is there. Keep improving.


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Tich212Tich212

Rated 5 / 5 stars April 20, 2013

I liked it!


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viivoices responds:

Thank you! There's a lot that needs to be done to the game, i'm hoping to land in the top 8 so I can receive the software to do so. I'm glad you enjoyed this prototype. I enjoy reading comments from
everyone so thank you for posting one.