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A shooter platform game which has 8 skills to upgrade. Player need to kill the alien enermy as well as a boss fight in the end.
Two big problems: time spend on collecting money and not being able to progress:
There is too much time you cannot even try to progress because you don't even have the chance to. Of course the concept of the game is needing to buy the upgrades to be able to progress but if you have to die 20 times or so without even having the chance to explore a new area it gets annoying and boring. Also the bossfigt depended too much on the bullet upgrade, i started trying it with 10 bullets and I think you need 25 or so to beat it. At least give it a health bar so you know whether you should even try it.
Some upgrades can even have a disadvantage, for example the jump upgrade because you get used to your previous jumping hight. I also waited a lot before uprgrading the time upgrade because you are really trapped at the beginning so you just wish for time to run out after you have colleced all the acessible coins.
Make the player earn money quicker the further they progress and make it hard but almost always possible to progress further.
The game has a lot of potential but those issues kill the fun!
I dunno why I wasted the time finishing this. I guess I just had to do it. Can't say I didn't have a bit of fun though, plus I can say that I killed all the aliens. XD You did make this a little bit too tedious to start. Buying the clock.......that was horrible.
how can i get more coin?
I'm not sure if you're an evil genius or just evil. I've never played a game where I had to grind just to survive more than a few seconds, but somehow it was also oddly compelling...
I played for like 15 minutes, but I wouldn't say I enjoyed it. I just wanted to see where this was going. Some of the coins can't be reached, at least not without tons more grinding.
Very strange game you've got here.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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