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Mar 26, 2013 | 5:36 AM EDT

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Author Comments

A short video game story about a boy and his guardian.


Instructions and controls are given in-game.
Medals will unlock after the credits. There is no notification but they will unlock on the game page and in your profile.


Inexorable | Sunset at Glengorm | Long Note Two - Kevin MacLeod (

I'm not a native Japanese speaker and am really bad at speaking/writing Japanese. If you notice any mistakes or misinterpretations of the language, please let me know and I will fix them as soon as possible. Sorry.



Rated 2 / 5 stars

good game, but not in the best category. The gameplay was too repetitious and the music didn't bring me the game emotion and just got me freaked out instead of be sad. The story i got to say, saved the game, but the music and gameplay just damaged the game. The art vision is good, but was annoying to look where the boy was in the mountains.

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Rated 3.5 / 5 stars

Great story,very good songs and nice graphics. You should have put the game in adventure not platfrom. I gave it 3.5 stars just because of the story. The japanese symbols throughout the game were unnecessary and at first i didn't even know what was i supposed to do. if you're making a tutorial in a game you simply must make it resonable. maybe you were trying to make game a little more difficult and old school but that's not the way to do it. old game had or hadn't tutorials. i didn't even know how am i controling in the beginning. you should have put a little more effort in this game. also controles are not that good. beside story,song and graphics not a very good game and that's a shame.

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Rated 4.5 / 5 stars

why? just why? :C I'm depressed now.
The only reason I'm not diving this 5 stars is because it's a sad story.

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Rated 4 / 5 stars

i liked this game, very unusual but a good story line....


Rated 3 / 5 stars

In my opinion, the art is aesthetically pleasing and does a good job of conveying the ambience of the story. It was also a nice experience to play a pixel game, without being blinded with bright neon-colours, or the classic 'black and white.'

Like the art, I thought that it suited the story very well, and there were enough variations to avoid it becoming annoying or repetitive.

I did really not enjoy the gameplay, due to two reasons: The character is barely one pixel, making the control of him very frustating (despite the fluid movement) and hard to find when you do not know where to look or what to look after, and the overall gameplay was so repetitive that I considered to stop playing.

Well, the overall story was simple but good. The alienation, prejudice and fear of the unknown/unfamiliar is always a relevant and interesting subject. However, I failed to see the relevance of the main character's name. Also I found the lines between the "scenes" to vary in serioussness. In the beginning I thought them to be... meek? Or a bit self-conscious, as if you tried to back down from your story. But it became much better as the story progressed.

Rating: 3
If the gameplay had been more varied (instead of 'walk from point A to point B' on the same terrain) and the main-character a bit more detailed, then I would have rated this game 1, or 2, stars more. I apologise if any of this sounded harsh, but this is just my personal opinion of the game. Keep up the good work.

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