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Uploaded
Mar 26, 2013 | 5:36 AM EDT

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Author Comments

A short video game story about a boy and his guardian.

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Instructions and controls are given in-game.
Medals will unlock after the credits. There is no notification but they will unlock on the game page and in your profile.

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Music:
Inexorable | Sunset at Glengorm | Long Note Two - Kevin MacLeod (incompetech.com)

I'm not a native Japanese speaker and am really bad at speaking/writing Japanese. If you notice any mistakes or misinterpretations of the language, please let me know and I will fix them as soon as possible. Sorry.

Reviews


Spartan2013Spartan2013

Rated 0 / 5 stars March 28, 2013

Horrible.



JohnHamptonshireJohnHamptonshire

Rated 3 / 5 stars March 28, 2013

You seem to have made the same mistake a lot of authors on Newgrounds have made over the past years... If you decide that you want to tell a story, want to do that visually but don't want to make a movie, clip or film but and instead go for a different medium, make sure you utilize the characteristics of that medium, don't forget, neglect or disregard them. You chose to tell us a story through a little video game. I can think of a lot of video games that not only manage to keep telling a wonderful story throughout the time it takes to finish them, but also keep in mind that the actual PLAYING of it needs to stay interesting, compelling and motivating enough for the player to keep going. After all, if you want to finish telling the story, you will need to keep the player with you, focused and interested, towards the end. In your case (and many other cases on Newgrounds), this seems to have been forgotten. The story itself is interesting and visually you tell it wonderfully, but you seem to have forgotten that since you chose to use the video games medium, you need to provide us (the audience) with actual gameplay that will motivate us to keep playing. What you did instead is give us tedious gameplay that is not that compelling at first and becomes even less interesting when you make us repeat it multiple times. If you're not going to utilize the defining characteristics of the video game medium (namely, the gameplay) to the fullest, I suggest just telling your story in a different way (like, for example, an animation).
Having said that, don't consider this a failure; it is well-made and full of charm, it just lacks the game-aspect needed to make us want to finish your story.


People find this review helpful!

zuper21zuper21

Rated 4 / 5 stars March 28, 2013

this is a sad game but i like it though he still little small



bardicLorebardicLore

Rated 1.5 / 5 stars March 28, 2013

Meh! These kinds of games seem dime a dozen on newgrounds these days, at first I like them, but then I slowly wondered what the point of them was. They're barely games, sure there's interactivity, but no challenge. There's not really much of a story either, only a sorta vague one, like a fairy tale or something. A fairy tale that's broken up in between minutes of... not really interactivity... not really anything all that much. Just holding down a button and tapping another.

I mean, I get the whole cinematic game or whatever but... man... I can't get into these games because they just seem so frigging dull and repetitive. There's no substance to it and I think the only appeal is it plays on people's love of mindless, repetitive flash games, plus a... I dunno... topping of pretentious storytelling.

I'm sorry to have to say this but art games seem to be neither artistic nor games. However, if you like them anyway, this game's probably for you.


People find this review helpful!

SkejaSkeja

Rated 3 / 5 stars March 28, 2013

game is fine, controls are somewhat frustrating...