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The Guardian

rated 3.34 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 26, 2013 | 5:36 AM EDT

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Author Comments

A short video game story about a boy and his guardian.


Instructions and controls are given in-game.
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Inexorable | Sunset at Glengorm | Long Note Two - Kevin MacLeod (

I'm not a native Japanese speaker and am really bad at speaking/writing Japanese. If you notice any mistakes or misinterpretations of the language, please let me know and I will fix them as soon as possible. Sorry.



Rated 2 / 5 stars

Honestly, the most I can say for this game is that it has potential, but it was executed poorly. I enjoyed the artstyle and didn't mind the small characters (though not noticing them when one was coming on screen was annoying). The use of pixel style was ingenious adding much detail. The atmosphere was also nice and dark. However, the story, while it was by NO means bad, I've just seen it before. It's the same "who's the monster" story. As a game, however, it was SLOW. Please do not blame me for just being too impatient. Doing the same menotonus stuff was boring, and the part where (spoilers) I controlled the giant was TORTURE. Also, the severe lack of music did not help. I can understand using silence to create tension and convey emotion, but when one uses silence all throughout the game, it starts to be less heavy and more boring. I just wish to say that music could've helped add more emotion to the areas where the gameplay truly lacked. So, there, the game looks pretty fine, the story is okay, the gameplay is slow, and the sound is nonexistent in a game where it seriously needed existing.

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Rated 0 / 5 stars

This game is needlessly slow and annoyingly repetitive. The music was okay.

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Rated 1 / 5 stars


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Rated 2 / 5 stars

It was not that well done, it was more text than play, and the play was quite short and the same thing over and over again.

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Rated 2.5 / 5 stars

Look if you want to have a minimalistic art style that's fine, but after a point it just becomes absurd. I almost have to use a magnifying glass just to find the player character, and it doesn't help that he's almost the same color as the background.
That being said, this idea has some potential. The atmosphere is very haunting and interesting, so don't get discouraged. Just try to make your characters more than 1 pixel wide in the future.

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