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Mar 26, 2013 | 5:36 AM EDT

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Author Comments

A short video game story about a boy and his guardian.


Instructions and controls are given in-game.
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Inexorable | Sunset at Glengorm | Long Note Two - Kevin MacLeod (

I'm not a native Japanese speaker and am really bad at speaking/writing Japanese. If you notice any mistakes or misinterpretations of the language, please let me know and I will fix them as soon as possible. Sorry.



Rated 2 / 5 stars April 5, 2013

As far as these art games go it's not that bad, but seriously how do you make a giant monster rampage seem so slow and tedious?


Rated 3 / 5 stars April 4, 2013

I enjoyed this game, to a lesser extent. I know the graphics and the game play were SUPPOSED to be like this, but i found it a bit boring. The story was good, but it jumped to conclusions and story plots too fast. I didn't play this game to the end, but I'm sure the ending was good, as most games like these are. All in all, I think this was creative, slow but decent game play and an immersive environment.


Rated 4 / 5 stars April 4, 2013

a simplistic yet charming game that makes a single gray pixel not only a character, but a rather endearing one. i thought that it was a great game with fitting music.
i liked the skill it took to move around the environment, the timing of button presses had to be exact or your jump would miss.


Rated 4 / 5 stars April 3, 2013

I thought this was really creative and just simplistic. Love the lack of colour and engrossing world.
Could have done with more music and sound but still a really fun piece.

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Rated 4.5 / 5 stars April 2, 2013

I loved it. The art style is simple yet very striking, the music (even though it disappears sometimes) fits perfectly with the game's tone. This game is about atmosfere and mood, and the slow gameplay is a tool to increase those things. Not every game is about being challeging, fast, responsive and etc. Sometimes you just want to tell a story and make the player feel things he wouldn't feel from other games. I know I did