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Mar 26, 2013 | 5:36 AM EDT

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Author Comments

A short video game story about a boy and his guardian.


Instructions and controls are given in-game.
Medals will unlock after the credits. There is no notification but they will unlock on the game page and in your profile.


Inexorable | Sunset at Glengorm | Long Note Two - Kevin MacLeod (

I'm not a native Japanese speaker and am really bad at speaking/writing Japanese. If you notice any mistakes or misinterpretations of the language, please let me know and I will fix them as soon as possible. Sorry.



Rated 2.5 / 5 stars

I really wanted to like this game, but I couldn't deal with the slow pace. EsPECially with the giant part. How does he move slower than the main character did? Ugh, it was truly awful that part.

Because of the slowness, this game has zero replay value for me. And it's a shame too, because otherwise, I really enjoyed it.


Rated 1.5 / 5 stars

Ungodly boring. Going to the giant only to have my reward be to be sent back and go back again is downright offensive. It's wouldn't be so bad if your characters sprite didn't blend into the background and if the jumping controls weren't so stiff and jerky. If you're going to have the story move a snails pace, at least have some gameplay. I feel this could have been very good, but unfortunately it's just boring and repetitive.


Rated 2 / 5 stars

As far as these art games go it's not that bad, but seriously how do you make a giant monster rampage seem so slow and tedious?


Rated 3 / 5 stars

I enjoyed this game, to a lesser extent. I know the graphics and the game play were SUPPOSED to be like this, but i found it a bit boring. The story was good, but it jumped to conclusions and story plots too fast. I didn't play this game to the end, but I'm sure the ending was good, as most games like these are. All in all, I think this was creative, slow but decent game play and an immersive environment.


Rated 4 / 5 stars

a simplistic yet charming game that makes a single gray pixel not only a character, but a rather endearing one. i thought that it was a great game with fitting music.
i liked the skill it took to move around the environment, the timing of button presses had to be exact or your jump would miss.