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A defense and shooting game hybrid! Defeat wave after wave of enemies through strategic trap placement and fast shooting. Level up and spend points to upgrade your characters abilities.
1-7: Cycles through arsenal
Tab: toggles between traps and weapons
Space: Send incoming wave early
Programming/Design: Wolfgang of Funstorm Games (http://www.funstormgames .com)
Audio Mixed/SFX: Crystal Lau of Audio Fuse (http://audio-fuse.com/)
Thanks for Front Page!
Added end-of-game victory screen.
Reduced cannon upgrade damage boost slightly.
Fixed ghosts stopping in front of barricades and not doing anything (they will now pass through barricades all ghostly like).
Fixed trap building graphic sometimes flickering when overlapping other trap building graphics.
Stickman defenders! #StickmansFTW!
Thought it was pretty good, but also a lot's of room to make an even greater game. Hope you guys follow up with a sequel :)
Thanks man! :D
Funny you should mention a sequel, because there's a "spiritual successor" to this game my team finished the other month. Will be out soon; look for it!
This is a good game! Screw these two idiots below me!
WTF i didnt clear my cookies and it erased my progress wtf i was on the last level and i had all the stars.
Sounds like a good reason for a zero star review huh?
basiclly just click enemys the whole time
Basically just write reviews and spell things wrong the whole time.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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