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A tactical stealth shooter with enemies who have line of sight and sound detection. Weapons include guns, throwing knives and grenades.
Control is explained in-game:
- Movement with keyboard
- Mouse to aim and shoot
I'd have more fun if I stoped fucking dying.
Other than that, its fine. Only thing new is the graphics, which is the only reason this game is getting any kind of response from me.
Its neat, at best.
There is a lot here to like. A few problems arose that prevented me from giving stronger support. When crouched behind cover there is a portion of your body that pokes through the wall becoming a valid target. While this can be alleviated by crouching a little ways back from the wall, it isn't something one should have to learn as a matter of mechanics, as opposed to intended function. On the note of walls, I would have preferred a "mounting" function, as opposed to passing through the wall entirely to progress. I like the portrayal of the enemy: simple/effective. The range of vision marker could use some softening. A curved end and a hazing effect on the edges would make it blend with the background better. Plop a well written story on top of this, and give it a quick polish, and you have something amazing.
I dont like sneak games so my rating wont be good, i just dont feel game when i cant just kill enemy but must do it in that way that eny one else see it.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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