Support NATA 2014

Credits & Info

Uploaded
Mar 18, 2013 | 4:48 AM EDT

Author Comments

You have a single ship with Condition (Health) Bar, when it reaches zero it is Game Over. The stage is a single, long level where enemy waves keep coming. The game ends after the 4th boss.

Reviews


VilexPlagueVilexPlague

Rated 2 / 5 stars March 19, 2013

The game reminded me of Galaga, though I wouldn't call it a better variant. What made it interesting was that there was an auto fire, thought it was a little slow. Perhaps, you could make there be an option to switch between full auto and semi auto fire?



knalleknutenknalleknuten

Rated 2.5 / 5 stars March 19, 2013

I liked the retro style..not sure if the auto-fire should go, regarding the slow fire pattern at first, it is better. I also enjoyed the "stratetic" touch to know where your ship should be to hit the next target. I had some issues with the overall game speed. Maybe its my slow connection, but it switches sometime in the game from slowly paced to surprisingly fast. Some small decent space music in the background would also be nice..something quiet, slowly..but still holding up the tension



goldbadgergoldbadger

Rated 4 / 5 stars March 18, 2013

Fun and addicting



TestTrekTestTrek

Rated 4 / 5 stars March 18, 2013

cool. just wish he fired faster. Those aliens are some tricky beings!



neworleansdudeneworleansdude

Rated 2 / 5 stars March 18, 2013

The 'auto-fire' has got to go! Could you go with the spacebar or 'z-x-c' thing? Or up arrow if you do a WASD config for lefties/ambs? Nice simple concept and all, but everything feels like it's moving in slow motion. I'm not saying make it a super fast game, but speed up the protagonist ship and the enemies. maybe just 33 to 50% more.

Like the pix animation. Not a bad job there.

This just needs to be fleshed out a bit more to be a real game. I'm guessing you have at least another 10 or so levels you'd like to add to this and then for it to have a real ending?

Good concepts all around but it's...lacking.