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Mar 13, 2013 | 7:04 PM EDT
  • Daily 3rd Place March 15, 2013

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Author Comments

Failure is inevitable, so why delay? Hit that Give Up button and be done with all this. No need to try to finish the game. I wouldn't be impressed either way. But if you want to humor yourself you can at least try a few floors on for size.

Game by John + Tasselfoot
Ending Music Tracks by Kevin Macleod []

WASD / Arrow Keys to Move



Rated 5 / 5 stars March 28, 2013

Probably a good billion deaths... I stopped looking after 600. Really good game, very difficult (though a lot of it was just being able to run through fast enough and dumb luck). I understand where people are complaining about it not being difficult, there wasn't really strategy involved, just a mad rush to get through. Despite this I think it was a great game, frustrating, yet simple. You kept the same or similar level design throughout and yet it got more and more difficult to get through each time. My recommendation to others is that if you have a place to be in the next half hour, don't play this game. Wait until you have a good hour to sit down and scream at your computer.

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Rated 5 / 5 stars March 28, 2013

This was such a great FRIGGIN' game, probably one of the best ones I've played in months!
The controlling of the character was so smooth it never felt like it was your fault you died, the challenges the game put up against you were hard, but not too hard to make you just want to smash things and quit, and I felt extremely accomplished once i finished it.

You deserve a pat in the back and a cookie, hell, even a whole box of em'!


Rated 4.5 / 5 stars March 28, 2013

I gave up on floor 19.


Rated 5 / 5 stars March 28, 2013

This game made me and my team want to kill babies and whoever made this game. It was challenging and dangerous. Thanks for the nightmares!


Rated 4 / 5 stars March 28, 2013

The last few levels were way easier with the lack of guns and lasers. Main reason I died so many times, 350+, was when I had to rush it no guns or lasers meant no need to rush. Especially since the top was mostly wide open with only a few piston spikes and maybe a gun.