Be a Supporter!

Credits & Info

Uploaded
Mar 13, 2013 | 7:04 PM EDT
  • Daily 3rd Place March 15, 2013

If you liked this, check these out!


Author Comments

Failure is inevitable, so why delay? Hit that Give Up button and be done with all this. No need to try to finish the game. I wouldn't be impressed either way. But if you want to humor yourself you can at least try a few floors on for size.

Game by John + Tasselfoot
Ending Music Tracks by Kevin Macleod [incompetech.com]

WASD / Arrow Keys to Move

Reviews


CrazybuttrueCrazybuttrue

Rated 3 / 5 stars

This game is alright.
Invisible blocks are pretty stupid really, the only way to know where they are is by trial and error.
But I never had any trouble with completing any levels. Sure, I died about 65 times, but they were due to timing errors, not because I made fatal mistakes with going the wrong way. None of the levels were all that really hard.
Also, there's no incentive to carry on. I would have probably hit "give up" if A) I wasn't bored with nothing else to do but carry one regardless, and B) I wouldn't have hit give up, I'd just have closed the webpage.



VorpikeVorpike

Rated 3 / 5 stars

Not sure if funny...I was actually having fun playing the actually game, thought it was like the rest of jb's games, where the restart/give up button serves a purpose. The game itself was optimal...the jump doesn't always go and the physics seem a bit off...pretty annoying in an obstacle game.



AngelliseAngellise

Rated 1.5 / 5 stars

because why make a good game when you live in a post-portal world?



77777777777777

Rated 3.5 / 5 stars

where are the medals? where is the save button?



FlameRider365FlameRider365

Rated 5 / 5 stars

I pressed give up. Where's my cookie like floor 11 promised me?