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Credits & Info

Mar 13, 2013 | 7:04 PM EDT
  • Daily 3rd Place March 15, 2013

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Author Comments

Failure is inevitable, so why delay? Hit that Give Up button and be done with all this. No need to try to finish the game. I wouldn't be impressed either way. But if you want to humor yourself you can at least try a few floors on for size.

Game by John + Tasselfoot
Ending Music Tracks by Kevin Macleod []

WASD / Arrow Keys to Move



Rated 5 / 5 stars

I gave up at 30%
But, it was really fun, great BGM.


Rated 4 / 5 stars

one of the later levels was insta killing me, even if i were to hold down the move/jump keys, plus many of the levels has so much going on, it creates an interface screw, and i am unable to see my guy amongst all the objects/lights. but+1 for having quick and responsive controls. -1 for many levels forcing me to use trial and error.


Rated 3 / 5 stars

This game is alright.
Invisible blocks are pretty stupid really, the only way to know where they are is by trial and error.
But I never had any trouble with completing any levels. Sure, I died about 65 times, but they were due to timing errors, not because I made fatal mistakes with going the wrong way. None of the levels were all that really hard.
Also, there's no incentive to carry on. I would have probably hit "give up" if A) I wasn't bored with nothing else to do but carry one regardless, and B) I wouldn't have hit give up, I'd just have closed the webpage.


Rated 3 / 5 stars

Not sure if funny...I was actually having fun playing the actually game, thought it was like the rest of jb's games, where the restart/give up button serves a purpose. The game itself was optimal...the jump doesn't always go and the physics seem a bit off...pretty annoying in an obstacle game.


Rated 1.5 / 5 stars

because why make a good game when you live in a post-portal world?