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Mar 13, 2013 | 7:04 PM EDT
  • Daily 3rd Place March 15, 2013

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Author Comments

Failure is inevitable, so why delay? Hit that Give Up button and be done with all this. No need to try to finish the game. I wouldn't be impressed either way. But if you want to humor yourself you can at least try a few floors on for size.

Game by John + Tasselfoot
Ending Music Tracks by Kevin Macleod []

WASD / Arrow Keys to Move



Rated 4.5 / 5 stars March 16, 2013

in the end you made me feel bad for winning >:l
im a completionist i dont fail !!!

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Rated 4 / 5 stars March 16, 2013

also it was reaaaally difficult
but the graphics was awesome
blood expecially
mechanics are a little poor
but double jump makes it at least not totally bad
the gameplay deserves one star
so 4 stars

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Rated 1 / 5 stars March 16, 2013

Its not good when a game makes itself not fun anymore at lvl 30 I died half the time to nothing hitting me I dont know if that was designed purposly im sure it was and when you introduced the invisible walls where you litterally have to jup into the sawblade on the second level to get around it thats fucking retardeed


Rated 5 / 5 stars March 16, 2013

hard verry hard (im play on armor games )


Rated 5 / 5 stars March 16, 2013

This is a fiendishly good screen platformer.

I love how the levels evolve: Rather than presenting the player with an entirely new level that looks sadistically difficult, elements are added and changed until -by about the 60% mark- you're saying to yourself "holy crap I passed *that*?!"

Persistent blood... reminder of failure. All the sweeter when it's removed when you pass a level.

John, Tasselfoot: Perfect, many thanks.