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Credits & Info

Uploaded
Mar 13, 2013 | 1:38 AM EDT

Author Comments

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Controls
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LEFT - RIGHT: Movement
UP - DOWN: "Turn the world" (You will know when you get there)
SPACE: Jump
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Still reading? Great.

The year: 1980 (Not that it matters)
Where are we and where are we going?
All I can promise you, we ain't getting on no aeroplane, fool.
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Made with Flixel

Included copy written work:
Van McCoy, The Hustle, Avco Records, 1975
Used under fair use.

Reviews


NicestoryzNicestoryz

Rated 4.5 / 5 stars March 14, 2013

not a bad game



BludabedBludabed

Rated 5 / 5 stars March 14, 2013

De de de de dedede deedede!!! That Epicly RAnDom but epic I added that to my Faves a million times, BEST game EVER everyone should play it.



gracikgracik

Rated 5 / 5 stars March 13, 2013

Really? That's the ending I get for beating that tough "SURVIVAL" level? Just our guy laying on the bed, apparently watching A-Team. That blows. I think there may be a glitch right when you beat the "SURVIVAL" level. Because the A-Team van leaves you standing there when you get in.

And the "SURVIVAL" level isn't really that hard. You just have to have a little patience and pay attention to how that ball flys around.



KajenxKajenx

Rated 3 / 5 stars March 13, 2013

Lol, this game is really bizarre. I was having a lot of fun until the sudden death level. Then I quit because it was impossible. XD

Srsly, though, Mr. T drives you from level to level where you run around reversing gravity and avoiding deadly soccer balls. Where does an idea like that even come from?


MonkeyBusiness responds:

Its not a deadly soccer ball. Its the moon, and it was out for blood.


RIIRRIIR

Rated 2 / 5 stars March 13, 2013

Thank you gods, we have a mute button!
Now, for the negatives.
Controls were rather annoying, I would have rather jumped with the up key and flipped the world with space. That tripped me up a lot, I often would flip instead of jump or jump instead of flip.
Spikes didn't look spikey enough to me, they looked more like will trimmed bushes.
I often found myself trusting in you as a level designer, as I had to land on platforms that I wasn't' sure existed. If I had been able to see them, by virtue of a wider field of view, for example then it wouldn't have been a problem.
There was no way of returning to the main menu.The "Run" segment of some levels was very annoying. In the case of the sudden death level, I was on the verge of shouting terrible names at the stupid egg thing. By the way, the lack of story is disappointing, I'd like to know whay an egg is chasing me.
That SURVIVAL LEVEL was infuriating, after the first checkpoint, it was impossible to proceed. One second, dead, enter key, one second, enter key, dead, ONE DAMN SECOND, DEAD.

Needless to say, I ragequit after that point.
Your level design was actually very good. Apart from the egg.
Any other problems are pretty much non-existent in comparison to that egg.


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