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Uploaded
Mar 8, 2013 | 1:36 PM EST
  • Daily 4th Place March 10, 2013

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Author Comments

Starship Commander is a , 4x RTS game similar to MOO (Master of Orion), in which your task is to conquer the galaxy. Do this by growing your planets, producing fleets, and destroying the enemy. Building planetary facilities, research technologies, and assemble fleets to protect, and attack.

WARNING!!! i update this alot, so please make sure you are playing the newest version, as not to report old bugs that have already been addressed. You can see the version right on the home intro screen.

6/14/2013
Current version is: 1.5
please report any bugs, ill fix em :)

Reviews


BuddhistJewBuddhistJew

Rated 5 / 5 stars

Great game, i find that if you are a member of Kongregate, that your saved games will remain. Before i was a member i stared playing and lost the medals ehn i left the site. now, as a member, i can load my game and my medals too. :D this game is so much fun. I also Love Love Love how you can reallocate the upgrades before starting a level-- i have never seen that in RTS games before. by reassigning upgrades, i can adapt to any map.


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please70please70

Rated 5 / 5 stars

I really enjoy this game and keep coming back to play it again. I appreciate all of the updates you've made to the original and look forward to your next offering. Well done.


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tbtcapttbtcapt

Rated 4 / 5 stars

I really enjoyed the game. It looks nice and I spent my evening till 2AM to finish it. It's probably the best 4X flash game, I've seen.

The major drawback is the AI. I never lost a single battle. I think, adding multiplayer could make it a hit.

Another way to improve is by adding more challenging scenarios. BTW, players might create and share the scenarios if allowed to. But I vote for AI.

Planet development process is quite boring - or maybe I didn't figure out how to use autobulid right - it always led to unbalanced planet. So I had to keep colonized planet count low (3-4 planets max).

As for smaller impovements:
- ordering to build packs of ships. 50 clicks for 50 ships is boring.
- planet development improvement. Maybe add some AI autobuild or make all planet stats grow slowly themseleves or make an editable build pattern.

Anyway, it's a great game. Keep up the good work :)


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momoguru responds:

i will definately be addressing smarter AI, and v2 will be multiplayer. you can select how many ships to build per click under the shipyard menu.


Wanderer7Wanderer7

Rated 4.5 / 5 stars

A really nice game. Loved it the entire way through, except for a couple small things. The most notable of which was the awkwardness of the controls. It never really felt like i was selecting anything, and it was easy to mess up. I suggest making the controls and selections more definitive. How, I have no idea. Still an amazing game, and I'll be looking forward to updates and future projects.


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momoguru responds:

i added a bunch more to make fleet selection and planet selections easier... thanx for the feedback!


nitokovnitokov

Rated 4.5 / 5 stars

would be cool if we could assemble multiple fleets in our own way


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