Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Avant-Garde is a simulation/RPG where you play as an artist in 19th century Paris.
The game is still in development, this is an alpha version released in March 4th 2013.
Oh, I just love this game; I give it a 4.5! The game has amazing and realistic music that would happen in Paris! The gameplay is exquisitely fascinating! The graphics is just outstanding! No, I am not overreacting about this. The only problem is I don't really get the plot... or some of the gameplay (which minorly matters but I would like it to be fixed and more... explained). Overall, this game is amazing.
A total masterpiece!
The game is simple in its construction and does not force someone to really think about what they're doing. The only thing to beat is the clock, really - and there should be some kind of rewarding end-scene for doing so, or an extension of the star-merits, so that a seasoned player can try to beat their old score. Perhaps there should be more incentive to compete against or befriend other artists, other than merely being able to try new techniques. Even a "New Game +" option or some medals would add to this game.
As an idea, you could present something of a side-game by allowing the player to identify some famous works from the artists involved, allowing the player to gain inspiration or insight into technique by having some sense of what they're looking at. A short bio of the other artists, or even a generated bio of the player would add a little interest to art fans.
That having been said (I know... I type too much), this is one of the finest games I've played in terms of historical interest, interest in art, and even background music. I'd really like to help plan out a v2.0 . This delight will always be one of my favorites.
I nearly ignored calling my 90 year old grandmother to wish her happy birthday. That is how compelling and original this game is.
The first thing that got me was the music. It instantly puts you in the right mood: cultured, cultivated, but delicate and sad. It perfectly captures the underdog mood of the beginning, which is another place this game shines. Basically, for the first 7-10 years, your work is inferior and you have few friends in the art world. It makes placing in the annual Salon this amazing, worthwhile breakthrough. And when you get a gold medal, I haven't had a similar feeling of accomplishment in another RPG in a long time.
One thing I absolutely loved, and ached to see more, were scripted scenes like at the first Salon. It was this great combination of historical figures being witty and snark. THAT and the music set the scene. If more of these scenes unfolded over the course of 40 years, and varied depending on which movements you followed, who you befriended or kept a rival, I would pay money for that.
Why not 5 stars? While the range of movements are great, they at times feel more like stats building pieces than anything. Why make an Abstractionism piece, for instance, except for kicks? The Salon also never seemed to accept anything except Realism. At the beginning of the game until the 1880's (?) or so, that is very accurate. As times change, however, different styles would come into vogue. When Art Noveau came, for example, I was shocked it kept getting rejected.
So yes, I'm rambling, but that is how compelling this game is to me. It is incredible and original, and with some changes in a sequel it could be superb. Thank you.
Really, really good game! But.. it needs some improvements, for example:
1)The background(for what concern paintings and,not always,music) has to be consistent with the year in the game; so with the contemporary trends and movements(for example, when the gamer discover the impressionism, the background could change with a Renoir painting).
2)Somehow this is connected with the first point. I had the feeling that some artistic movements where advantaged. And this could be historically correct for some reason (and only in certain contexts), but i would try to conceptually expand the contexts as the game goes on(like the art saloon, the cafè,ecc.), in order to make the game itself more coherent with the history of art and valorize every movement.
3)Implement the dialogues with the other artists.
This is what i would actually change. Keep up the good work!
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.