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It's been two years I played with flash and many of my friends asked if I will ever finish my platform game that I made. Well here it is, I improved the art and everything else from the last version.
The controls are a bit akward. Especially jumping, I think it has something to do with your collision detection which is questionable to. I made it to level 2, fell down and nothing is happening. There is only one level finished? Anyway, a good platformer takes a lot of time and dedication, you should not aim for making such a game if you haven't got the time or skill. Try something simpler first before reattempting something like this.
Sorry about that, the level 2 part wasn't suppose to be in the game. Every week I release a new level and some how I forgot that this SWF holds level 2 that is currently in the works. The collision detection i'm having trouble on which really bugs me a lot, but I later ignore it. The controls for the game will be change and I know that AWF is a bit weird for a platformer, so you're like the 30th person to tell me that.
The game still needs work. but the game play is ok
Kind of difficult. I like the platform setting, and the fact that there is no story or purpose. :D I would prefer the arrow keys to be the controls, since they are the only function. Hah. But that doesn't matter. I think this is a good game. :)
That's what the game is suppose to be.. xD. A lot of my classmates ftest it out and they have difficult time playing this. Probably I'll change the controls because a lot of people tend to mistakenly think that moving is the arrow keys.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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