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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
I really liked this game was very simple yet fun.
I went up to level 52 then stopped lol could not continue got bored.
The best build in the game is pure int nothing else matters
Vitality-useless 100% doge = godmode
Strength- useless why kill one by one while you can kill all on the screen with thunder magic.
Dex-no point in adding dex.
Thunder magic is overpowered even on level one can kill all on the screen and since there is no casting time just use thunder magic repeatably.
Skills only level thunder all other spells are useless even heal because you can cast and kill use using thunder spell by walking around.
Best gear at first is gear with dodge at first but after you get experience equipment use only experience equipment.why? because you gonna level up supper fast with full experience gear and the faster you level the more permanent stats you get that are not dependent on gear.
Rare items with purple glow for example rarer than gold items. It used to get gold gear all the time
been able to dual wield weapons.
There is no point in adding dex because you can archieve over 100% dodge rate and reach godmode without even putting any stat on dex.
First off, the good! Style of the game is more reminiscent of Nox than Diablo, but I like that; Nox had a certain feel of acomplishement different than Diablo. Controls are simple, which is a must in dungeon crawlers, variety of weapons and monsters is good especially if you take into consideration that this is a flash game. Randomly generated dungeons is an excellent feature, I presume it was a bi*ch to script. Music is good as are sound effects (although I think most of the sound effects are form Age of Empires, but I could be wrong). Interface is nicely done, responds very well to the in-game events.
Now, the bad. Game is a bit sluggish, the animation needs to be more fluid. Although the music is atmospheric, the graphics are not; too bright for a dungeon crawler. Interactable objects are a bit difficult to discern from surroundings, although you familiarise yourself with the enviroment fairly quickly. The inexistance of character classes is dissapointing; player-character feels like a jack-of-all-trades able to do anything he desires. You sholud have, at least, added the standard set of classes (I'm talking about fighter-rouge-mage trio). Spells have no collision and don't do what they are intended to do (FireBall acts more like FireBolt!!!). Some spells are unnecessary (specifically, IceBall and both arrow spells).
I liked the game, but I think it needs a little bit more variety and a lot of polish for it to be perfect. Now, I might have high standards and it is not excluded that I have tried to view this game as a full-fledged PC game instead of flash one. Still, I think you're on the right track. Great effort, keep it up!
The game feels wrong. Animation speed is slow, the graphics are really bad, and the story makes no sense.
Started off very nice. I got to 2nd level and after I'd killed all the skeletons and moved on to the reaper I was suddenly teleported to the top left part of the map (or atleast it looked that way on the minimap), and I was stuck on a 4x4 tile room (I say room, but there weren't any walls).
gameplay was decent, but at the beginning of the second level i somehow wound up on another map that was only 4 squares, and was stuck.
Shoot swords, teleport and don't mess with the turtles
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