Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Not bad, seems like it has potential. Couple of things that were annoying: when shooting a bow, you had to keep moving ( unless you press shift like DIablo 2? ), and I was bounced off the screen by a bug on LVL 2.
This is a pretty good. I don't know if I'm doing something wrong here, but I'm twinking off of Fireball and Mana Drain...3% Mana Drain on Strike Bow+Lvl 8(and counting) fireball= Never ending rain of firey death
I'd like this game very much, if it wasn't so horribly unbalanced.
Health: While the character only needs 3-4 hits to dispatch an enemy (with a damage of 35-40), the enemies, while dealing like the double of that (~100 without armour equipped), need 50 hits, because the character has crazy amounts of hp. Unfair and not really fun
armour value: I tested it and found that defense is useless.
I faced one of the big bosses without any armour and the difference of that (~350 points of defense) was a meager 50 points. The same reduction of 50 points applies to attacks by all the other monsters.
The magic, specifically charge lighting: When such weak spell (in diablo) can kill bosses with one salve, You know, that it's too powerful.
To solve problems 1 and 2, I propose You don't increase all the stats at every level up, but make the surpluses of armor enchantments higher. That would lower the characters max hp/mana and give defense, protection spells and potions importance.
Against the ability to supercharge spells, add an incrementing level/stat requirement. Have the arrow spells dexterty as requirement and most of the others intelligence of course.
And 16 classes of monsters? Maybe, You meant 16 different sprites? Actually, there are only ranged, melee and if we want to count the special abilities of some poisonous attack and freezing attack, excluding the bosses and generals. ;3
And a last thing, I also encountered that 2x2 room bug. Restarting the game solves this, You keep your progress but have to fight the boss again. I think, this occurs when standing in the middle of the room, while the portal appears. (I haven't tested this.)
Not bad. i got a bug after killing the first boss though. Death. I entered the portal and warped in a 2x2 room without anything could not go back.
i just couldnt get into it its like you took runescape and made the story less interesting and the combat worse than runescape, speed up and fix animation, make a story, not just your bored you decide your going to kill everything, the same story line applies to mass shootings >.<,, this can be a great game i know it update this keep working on it, its worth it, but for now the best thing about it is its genre.. :/
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.