Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Game has a lot of potential! Click detection seemed off at times (sometimes had to click a chest or enemy 2-3 times before it registered); keyboard shortcut keys had the same problem (sometimes pressing "I" opened my inventory, but usually not).
The logo and map were the biggest annoyances for me; occasionally an enemy would approach from that corner, and either a pop-up would block my view upon clicking the logo, or the monster would be protected under the map area. Could the logo be shrunk and put to the right of the menu bar?
Everything else seemed to work, though the game got a little repetitive. Maybe add a bit of storyline, or unique boss creatures (using different sprites, perhaps)?
Thanks for the submission!
this game could use some work but im pulling for it
Too laggy and glitchy; I had to hold the mouse a long time to register a click, movement was very slow even with low graphics mode, and no, I'm not running an Aptiva. Presently it held my attention for 3 minutes. I like the attempt and I would play if there weren't these issues.
way to easy put most of your spell points in fireball and two into healing and i swear you do more DPS with that one spell than with any weapon so far beat it in like 30 minutes tops it was interesting to say the least did not even die until fighting the vampire lord and then it one did it once don' know why people keep saying its hard drop it down to low quality and well game runs alot smoother also might want to make some enemies run away when others get killed cause i mean hell walk away a little let ing them get closer with them all in a single row and then spaming fireball makes short work of them....
Well, for a professionally made flash game, it's bad. But it has been done with a lot of efforts and it could really get a lot from updates.
-Graphics are awful. (Is that a guy in a Disney rat costume?)
-Framerate is terrible too (must... use... sword ... to hit... villain... ngh!)
-The bow is really bad to use, and should be rethought, more in a fireball type of use.
Yet the game is extremely addictive in it's simplicity. I can't stop myself playing it.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.