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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
I love the game I wish the graphis is in refined pixel thats all
Very nice game in general, but in my opinion too easy.
A problem which killed the fun was the overall slow speed in huge fight- in addition i got 9GB ram and no other program running while playing.
I think it is engaging and fun but no side quests, my only complaint is that its all the main quest, add a few side things (an NPC telling you to kill a number of something for a piece of equipment for example) maybe a shop or a way to enhance equipment (transfer powers or strengthen the defensive rating and enchantments) and it will be spectacular, also, fireball makes the game a bit too easy if you just pick it and healing, might want to pad the spell or limit the number it hits to five people or so or something, I won half the boss battles by walking slowly in a circle to get them following me then repeatedly pressing 1 at them. while it was still fun the tactic made things way too simple. much more fun (but time consuming) to use archery or bash them.
Fun enough. Tablet-friendly(ish) interface is a plus.
Runs very slow on my atom N450 chip... I suspect the graphics, which must be nice at full-size, get auto-rescaled & composited before _each_ frame of the animation. All animations should be pre-computed and cashed... or lower quality graphics be an option.
Would be nice if we could convert loot carried out into points, relative to power of the objects we choose not to discard.
Nice try, worth expanding on.
Overall Review: This was a really fun game overall. It had its up and downs, stated below, but overall this game was fair enough to deserve a rating.
Graphics seemed rushed, wasn't sure if they were intended to be poor to bring a retro role play effect. Kind of looked like one of those cheap online chess games.
This game had very fun gameplay. The problem was it was one of those games that that made you feel like you were doing something and all you were doing was clicking a few buttons over and over again. I enjoyed the gameplay, but try to make it less like you're just clicking and all that matters is what you do before the combat, not during it.
It kept me entertained for 35 minutes before I was finished, because honestly who wants to keep running a few dungeons over and over again? No one. I really wish there was a boss of all 4 elements at the end to provide a final challenge just to wrap the game up instead of a game re-exploration to conclude the game.
Overall Review: 6.8
This game gets a 6.8 overall. It was like "My mind is just blown, make a part 2" good, however I would certainly play the second part if I saw it on the cover of newgrounds like I did with this one. However, I would not frequently check every time i visited Newgrounds for a part 2 like I did with games such as Epic Battle Fantasy. The game was reasonable and presentable, certainly deserving of being on the Newgrounds cover page, but assuming 5 is the average uploaded game, 6.8 seems a fair grade. Add in some graphics, less "click click click win" gameplay, and more real time action and you can easily turn this from a 6.8 to a 9-10.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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