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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Really bad,the graphics are horrible,the music is boring,this game isnÂ´t atractive,your weapons and armor donÂ´t apear on your character...And,now the gamers prefer RPGs where you can be a monster,have more magic....Try to follow these "rules" and make another game,I know you can.
everytime you pick up an item the interface is unresponsive you need to click somewhere first before any hotkeys work
enemies were glithcing, they were kinda invisible and when I finally realised what it was that is killing me I had to search the magic spot where to click to kill them... the death animation showed and then the corpse was invisible again.
pathing is ... actually there is no path finding at all
no indicator if something is clickable or not
when going down a level you are either surrounded by 6-8 enemies or none are present...
the aggro is kinda broken... like skelettons far awa start walking towards me when I cast a fireball at them and then suddenly stop again when the fireball flys past them...
levelups in the midst of a fight are a funkiller
graphics are not original
Very cool game. I sat and played for like 2 or 3 hours.
-Vit is too automatic. If it was my game I'd remove the choice to add points to it,
or I'd make HP grow much more slowly per level up. Right now, no reason to add anything to VIT
-Inventory won't open after combat unless you're moving. Standing still = no inventory open
-Lightning spell, from a practical standpoint, is the only useful spell in the game.
Way too easy to spam Lightning and just walk through everything. Make other spells more useful
or nerf lightning. Preferably make the other spells better ;)
-Bows need to drop a lot more if people are expected to spec into bows.
I found 2 in the entire game by level 25. And they sucked.
-Maybe remove a less useful spell (Fire circle / Ice bolt / one of the arrow spells)
and add a spell based on your melee damage (rather than off int and mana).
Some sort of AOE increased by your overall melee dmg. A fire spell or arcane / lightning based tornado / spinning attack maybe?
-Resistances are not necessary, I found. Maybe I just stacked so much def that enemies were harmless. But I definitely didn't need resists. I had 0/8/0/0
Overall REALLY great game. Good job, I like it. Creative, has a real old-school dungeon crawler style.
Love it. Got boring after the 2nd clear through though.
That said, I'm going to try a melee only build now ;)
See! It's F'ing addictive. Good job.
Very well made. Incredibly entertaining for a flash game.
The only thing I could think to suggest is character customization.
Great game, but at level 30 it's kinda pointless
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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