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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Basically it has the stolen idea for health and mana display from Diablo. Bad targeting system. That top right logo bothers the hell out of me. The Animation is bad. Just poor designed and poor in general.
The game did what it was suppose to, it entertained me. The 2 stars was given because there was no reason to have the inventory that big if all i do is pick up loot than compare and toss the other away. Wish there was like a shop or somthing that you coudl buy potions from and sell your loot.
Went with just pure Dex each lvl up and made sure i had a life/mana steal on hit and i never had to use any spell besides heal once or twice.
The half star was given because when heal got boring and i was dodging 50% i put afew points into lighting and hit 3 once. The the closest 3 monsters died instantly, and i just continued putting them into lighting and run around spamming it.
Overall there needs to be more balance of damage in this game and it would also be nice to have classes since this is a role playing game. Or even customize the charaters look.
hooked me for an hour.
i would definitely give some indication of which monster is currently targeted.
looting and targeting monsters is such a pain in the ass.
-more musical tracks
-target icon showing what is targeted
-auto attack when attacked
-npc's that you can sell your junk to for gold that you can use to buy potions and gear
-larger hitboxes on loot.
Voted blam because of that blingy animated logo that stays up at top.
Guys, do you remember any SNES/playstation games where the developer's huge animated logo keeps looping at the top of the screen while the game runs? I don't think you have played any games like this back from those days.
To everyone wanted to become a flash developer: please, please, please do not do this.
Reminded me of Diablo I - a game from 1996 I still play and love.
Maybe that's where it all fell wrong for me. Like many people have already stated, targeting system and responsiveness suck bigtime. Aesthetically, the game is also very poor. Can you picture a scary dungeon filled with detailed carving and statues of demons and skeletons, crawling with death and undead monstrosities that is also preceded by green plains, clean gates and fucking flowers? Why am I mercenary trying to gain fame and glory if I'm walking around with a towel excuse for a cape in light coloured clothing?
Also, RPG with no character customization is like sex without... sex. Role Playing Games are essentialy made to play or incorpore a role - and the more you can make that role your own, the more you'll come to enjoy it. Character classes and different styles for each class are the bare minimum to expect.
Still, the game has something to it. Maybe with some more work you could turn this piece into something very interesting.
Keep polishing it and let us see your results. :)
PS: Nice soundtrack, by the way.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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