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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Since I like dungeon crawlers, I gave it a shot, despite the glaring flaws (bad targeting, health displays on mouse hover instead of locked target, buggy stats and equipment management, massive logo blotting out the screen) and the other bad reviews. Then I got to the second level and realized that the skeleton archers disappeared when I killed them, but continued to shoot me. I'm done.
The only thing challenging about this game is having the patience to wait out the chain freezes in the ice dungeon. I had a ton of ice resistance and that didnt even help with that. Weapons dont drop often enough, particularly bows.
first level was pretty fun, but the gaming experience dont go further. No shops ( why do we have loots and so much inventory spaces??) combats animations could be better, lots of glitches and aiming is pretty bad... well...
Invisible skeletons! What the heck?
Fun, but got glitched. Killed dragon on level 5, headed towards the portal to exit, and suddenly I'm in a one square block with no walls and can't go anywhere.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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