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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
This is not really my type of game, but I gave it a chance while under submission. It grew on me. Forget these folks who want graphics galore on NG. Then they'll complain about loading time. I liked for that you had an easy to use mute button, although the music was decent and congruent with the game and the sound effects. The game seems to autosave. I did experience some flash crash issues, but that happens everywhere with flash. When I refreshed, I hadn't lost any of my experience or items; just having to restart the level. I say this, because I got carried away in the aftergame, with the random levels of dungeons. It's ;like they say that the afterparty is better than the original party.
I like that I have no apparent limit on how I can build up my player. The strategy element allows me to play a type of game that I ordinarily don't care for. I survived early but attacking and running to sucker in less enemies to deal with at a time. I'm writing a lot of this, because it's a sleeper of a game. It follows the axiom of not judging a book by its cover. I hope my review will encourage others who might not ordinarily give this game a real try, especially with some of the pans (Hey! They're entitled to their opinions. I just think that they're a bit harsh with a free game.). Cheers!
I admit that this game was fairly unique. It just didn't do much for me because it was weird to understand. The graphics were pretty weird, especially with how you just had the same slashing motions with your sword. There were half a dozen enemies that attacked me at once and I could only fight one at once! The sound was at least decent. It just looked a bit too cartoonish.
I guess this did take some creativity. I am pretty bad at this game, as I couldn't save the first guy I met. I only managed to open one chest. It was weird how complicated it turned out to be. I got a chuckle when I saw the giant rats. Those should be easier to kill than the skeletons.
As an avid player of Diablo, I enjoy these kinds of games, but I don't think you did yourself any favors by comparing it to Diablo in your description.
Graphics, kinda awkward animations, but the dungeon enviroments look pretty good, and the monsters have enough detail to them. I will mention, though, that the frame rate tends to drop rather significantly, which makes playing it a bit more annoying than it should.
Also, blatantly ripping off the Diablo 2 Town Portal image. Doesn't look quite as good when it doesn't move.
Sound, only the one musical track, only the one "hitting" sound, and some spell sounds. Not really all that pleasant to listen to.
Controls are...odd. It's nice that you tried to put in hotkeys, but they randomly refuse to work. I had this happen with the inventory hotkey, as well as the potion hotkeys at times. No reason, they just didn't work.
Also, using a bow is annoying, as if your enemy moves, you will be unable to continuously fire, and will instead run towards them. A bit of a problem if you're using a ranged weapon. Targeting a specific enemy is also difficult, especially if they're grouped together.
Gameplay, kill things, randomly collect better gear, kill end boss, repeat. Classic character development rules apply here: 5 stat points and 1 spell point per level, to allow you to customize as you please.
The "40 types of equipment" doesn't seem to be true, as all of the equipment seem to fall under sword, shield, bow, boots, armor, helmet, and accessory, and each has a standard level, magical level, and exceptional level, with exceptional being the strongest. Some of them have different images in your inventory menu, but do not change your outer appearance.
The controls make it a bit annoying to play, but not as much as the slow pacing. None of the fights were particularly exciting, and I never had to employ any real strategy outside of, "Run and pick them off with my bow because they're slow". It was starting to grind on me by the time I finished the second dungeon.
There's no shop, or NPCs, it's just you and the monsters. Sadly, this also means the gear you receive is 100% random. I guess I got lucky with good gear throughout, but it also made the game rather boring. I always had plenty of potions, a healing spell, and near-infinite mana thanks to arrow skills costing almost nothing.
At the least, the game appeared nearly glitch-free, aside from two instances: First, after Death, the first boss, there was an invisible skeleton attacking me. I was able to kill it, but not able to see it, which was confusing at first.
Second, at the third dungeon, I wasn't allowed to go in until I went into the area I was supposed to, and then left. I do not think this was intentional.
Overall, it's okay. A bit too slow paced for me, but then again, it is a short game. The main flaws include the framerate and the questionable controls, which tend to be important for these sort of games. You could of included a "Quality" option, which, oddly enough, isn't in the game.
And, yeah, I don't know how much more obnoxious you could of made that Tremor Games logo. Not only does it eat up a good corner of the screen, did you really have to make it shine?
Not unplayable, but also not a blast to play, and it certainly isn't Diablo.
It was an okay game, but I spent an hour on it, got to level 8, only to be trapped by the one square block dead-space with no walls and no ability to go anywhere.
Stopped playing right after I killed the swamp dragon because I was getting a little bored and I felt like I had basically experienced the game. I think the negative reviews are pretty unfair. It's a fun little action rpg.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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