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Diablo like game: you have to explore all the dungeons, kill monsters, gain experience, pick up supplies...
The game contains:
16 classes of monsters
4 end level bosses
5 different decors
levels randomly generated
40 types of equipment
new version => bug correction: invisible ennemies and teleportation into 2x2 sqare
Good, too slow though!. Character speed needs an epic boost.
Not a bad game but a few fatal flaws. First off, clicking on an area on the map will bring me to where I want to go, but the placement of certain chests forced me to go down a floor before reaching them and afterwards I wasn't able to go back and explore the rest of the level. As an explorer in my games, thats a fatal flaw, one that needs to be fixed.
Well this was an addicting game. The overall layout is great fun, and the randomly generated level layouts, upgrades, etc work well, it's a game you can keep playing eternally, venturing deeper and deeper into the dungeons. There's plenty of enemies, plenty of upgrades, and plenty of rewards in leveling up, not just in medals but in points you get to distribute. It would've been nice with a shopping system where you could sell equipment instead of just discarding it, and maybe buy/upgrade/repair special items as well, maybe even save up money for special potions that increase stats and give you points. After you've reached a certain level, there seems to be a surplus of weapons, and it gets pretty easy to defeat large hordes of monsters. They don't really keep up with your upgrades, which is good, since that's a rewarding part of growing stronger, but it would be good to have some more purpose in the items. Otherwise, musically, graphically, atmospherically, this was great! It's amazing how much time fan fit in a flash game like this. Keep it up!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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