Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.21 / 5.00 14,638 ViewsControls:
Arrow Key [Left] - Move Left
Arrow Key [Right] - Move Right
Z Key - Jump
P Key - Pause / Music Settings
As my first project in Stencyl, I created this game in order to start my new game making process. I took a break from using Adobe Flash and started programming in C++ and such. I decided to give game creation another try but not like I've been doing it. I've decided that I'm going to continue using Stencyl as it's much simpler to use than Adobe Flash. There's still the same amount of coding involved but it's easier to me visually. I hope you enjoy my first game in Stencly and please respond with feedback!
Reviews
Rated 4.5 / 5 stars March 22, 2013
Holy crap, dude. This game is cruel and a bitch at times, but in a good way. The game has I think, 15 levels which get harder every level, the game is awesome and addicting. The graphics are simple, but cool. So yeah dude, good job, keep it up!
Legodude, that's a name I haven't seen in a while! What's up man? Yeah thanks for the game review!
Rated 4.5 / 5 stars February 20, 2013
Keep in mind that this is from the perspective of a foul minded critic, do not take anything harshly, this is nitpicking...
As first impressions are the condom to the dick of overall quality first impressions of Egnaro is a chocolate-covered magnum that could fit a horse. The game is Super Meat boy is everything but name, art style, and some teeth-grinding controls, but not character weirdly, this is one of those few times I've been impressed by a character that could be created by a monkey and MS Paint. The smug sense I get from Egnaro, or at least I assume thats what its name is, made me smile with a most pretentious grin when he said the jumps were annoying. The dressing of irony makes a most delicious indie salad. I digress though, if the game had a more artistic character and level design, perhaps a Sundance winning plot or jerks you off during gameplay, I'd expect something like this to be shipped out on the Steam Sale Express come Egnaro 5: Revenge of the Pink. The floaty controls somewhat help enhance the game by adding an additional challenge to the seemingly hard jumps, but a lot of times it got on my nerves. I say seemingly because half the time I could get by a room by holding down left or right, turning off my brain function, and pressing jump any time a spike looked at me funny. If the walking wasn't irritating due to gliding and floaty jumps were ever so slightly fixed I might not cough blood every time I miss a jump due to the matter.
By the 4th room I jumped my way up the slivers of platform jutting from the wall and fell on a red block, killing him. -Huh- I thought. -Maybe I can kill enemies in this game- Sadly this was not the case, and Sir Black Blockington disappeared and the room reset. -Oh, thats pretty fucking stupid- I muttered. If some enemies were differently colored as to tell which ones could be killed or not that might work. And if I'm wrong on this that's bad game design because I wouldn't know the difference between a red spike-hiding bastard or palate stepping stone squishblock. I then came to the conclusion a few rooms later that it was the invulnerability of the spawn and felt like an idiot, which I found slightly appealing considering a game of such basic intent taught me something.
The ending made me chuckle as the simplicity of the ending gave me a sense that the programmer(s) thought blue was enticing, and to my surprise, was.
The music is catchy, but not perfect, yet certainly better than most and loops properly.
Add a few more gimmicks and control issues and were looking at a game I hope to see and play in the future.
4.5/5 Enjoyable, hope to see more
-Vicio Da Aldo
This was certainly the best review I've seen in ages! Thanks for taking the time to review and write this book on my game! I'm thoroughly enjoyed by this. Thank you for you time sir!
Rated 4 / 5 stars February 19, 2013
is a good game,is adictib and the music y nice I want the part 2 :) very nice job (sorry if I wrote bad a few words xD)
Well I'm in the making of part 2 and there will be improved controls, more levels, and more dialogue!
Rated 3.5 / 5 stars February 19, 2013
This floaty-ass jump, dear God. That was one hell of a game, whew. Nice work, I like the minimalistic just 'whatever' approach you took here, haha. Fair warning, though, only meant for a patient player.
Yeah it was a minimalistic approach for my game! I'm glad you enjoyed it!
Rated 4 / 5 stars February 19, 2013
Raged the entire time. Good job.
Well I'll just take this as a compliment. Thank you sir / ma'am!