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Uploaded
Feb 14, 2013 | 1:16 AM EST
  • Daily 2nd Place February 15, 2013

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Medals

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

[REVIVE]
Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.

-JonBro

Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: youtube.com/watch?v=VfVUZ hMHp-E

Reviews


ChaosMoeChaosMoe

Rated 5 / 5 stars May 14, 2013

Very Nice Job. Decent challenges can't wait to see more



sk8rb33sk8rb33

Rated 5 / 5 stars March 4, 2013

That last pun was horrible. It should be taken out, shot, hung, and left to freeze in a blizzard. That pun should be against the Genova Convention.

5/5


People find this review helpful!

DavidMarchandDavidMarchand

Rated 5 / 5 stars February 15, 2013

Incredible, all my congratulations for this one. The Time Trophy sure was a hard one. The only glitch I found, though it can hardly be called a glitch, happens if you go to the level select screen and choose level 40 (to see that AWESOME ENDING again). The game wrongly assumes all music was stopped in level 39, so the menu music never stops playing in the background during the whole ending sequence. I said it's hardly a glitch 'cause you can just choose level 39, which is mostly challenge-less, and see the ending that way.


JonBro responds:

A small glitch, but definitely worth noting. I'll fix that momentarily. Thank you :]


johnfnjohnfn

Rated 5 / 5 stars December 21, 2013

The level design is incredible. Some of the best thought out levels I've had the privilege of puzzling out. Those last few grapefruit were particularly tough and satisfying.

The backstory imho felt unnecessary.

Also, man, the music. If you want some good music for your games, just contact me. I could whip up something for you. :)


People find this review helpful!

BlueTingeBlueTinge

Rated 5 / 5 stars February 21, 2013

Wow, this was a really good game! From the art to the mechanics to the story, I can't see any way to make this better. The only thing I'd like is a way to travel back to previous levels. I ALMOST collected all the grapefruits! 18/19!


JonBro responds:

You could press Q and enter a level in the level select. Whichever level you didn't collect a grapefruit in will be the one without an orange check mark in it. Thanks for the review!