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Credits & Info

Feb 14, 2013 | 1:16 AM EST
  • Daily 2nd Place February 15, 2013

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

the death and revival or ghost mechanic is great.


Rated 5 / 5 stars

After hitting that good ending, I was dieing to play some more. Man, you gotta dish out a sequel one day.


Rated 5 / 5 stars

WOW. This was really incredible. While it had a solid length to it, it wasn't too much, the storyline was flawless as far as I know, the gameplay is enjoyable, and everything done in the game is very clever, from what the optional objectives are to the literal meaning of the final line. Seriously one of my favorite games!


Rated 5 / 5 stars

What a phenomenal creation! Where do I even begin?

As far as simple gameplay is concerned, you had me hooked from the moment I first stepped into a spike pit! You did a fantastic job of introducing the game's "clever" element, and showed a true understanding of proper pacing by slowly adding tweaks and innovative ways to utilize the revive system. I also appreciated the lack of hand-holding present- the ever-present GOV was kind enough to reference certain key objects, but I never felt like I was being explicitly told "Yo, push the blocks to move on/try running under them to die." Everything was laid out in a manner that made figuring out the puzzles possible, all the while giving the gamer the satisfaction of actually figuring it out themselves! This is game design that I miss dearly from video games nowadays- if companies started adopting these simple, yet effective, paradigms, I would probably start investing in console games again!

With gameplay as solid as this, any semblance of story is really just icing on the cake- in this reviewers humble opinion, a games plot will always be subservient to its gameplay. I've played a few of these test subject/lab rat style platformers here on Newgrounds, and I must say that I was most satisfied with how the story of this one played out. Though the general atmosphere was generally lighthearted, I rather appreciated the subtle air of mystery that was always present. Though GOV's quips kept me smiling most of the time, I couldn't help but ponder what sort of dark secret awaited at the end of the game. Without spoiling anything, I also would like to commend you on the SPECTACULAR ending! Totally did not see the last quote coming- I commend your sense of humour!

Sure, I could mention that the whole test subject motif has been done before, and that making use of it may be a little uninspired. Personally, I don't see how taking a used and re-used setting and putting a fresh spin on it is any less original than coming up with something completely new.

A VERY easy five star rating from me! No it's not perfect, but I don't think you should rate based on how perfect a title is, but on how much the creator strove for perfection. This is an absolute gem, and I hope to see more of your work soon! :)


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Rated 4.5 / 5 stars

Excellent game- smooth platformer and great puzzles. Also nice art and music!
Main problem I had was the controls... up could've been jump and it wouldn't have affected the mechanics at all... Also, I didn't realise you could quit to the menu by pressing Q until after restarting the whole game... A pause menu from esc or something like that might be nice.
Minor issue- time trial was much harder than any of the other achievements, so the medal should probably be worth more lol! Only managed it by 0.1 second after a fair few tries! Other than that it wasn't too hard overall... Maybe later levels could use a little more complexity, or just bung in a few more expert rooms!
Only other things I can think of that could add a little might be a level creator or a leaderboard for time trial... but that's not really important cause it's all about the main story and that was great!
Anyway, love the story, and the grapefruits!

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