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Uploaded
Feb 14, 2013 | 1:16 AM EST
  • Daily 2nd Place February 15, 2013

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Medals

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

[REVIVE]
Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.

-JonBro

Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: youtube.com/watch?v=VfVUZ hMHp-E

Reviews


Dah-is-the-DahDah-is-the-Dah

Rated 5 / 5 stars

An hour and a half of my life disappeared suddenly. This is a good thing! I had no idea it had past. I was quite intrigued all the way through.

I liked how all the early levels have an easy way out, And a more difficult, at times brain busting bonus objective. I insisted on getting the grape-fruits for every level. In turn this prepared me for the significantly harder later levels, which I'm sure i would have had much more difficulty with, had i simply just went through the first 19. The level design though every now and then gimmicky, was for the most part creative and challenging. I was not left bored. Nor was i sitting there frustrated and stuck at a puzzle i had already mentally solved but was not dexterous enough to complete, as happens to me with many other platformers. The physics where simple and predictable, and where that could be a minus in other games, your level design made it a plus.

The story was downright silly. It off-put me at first. But in the end it proved charming enough. It could have been better, sure, but the rest of the game shined enough to make this a nitpick of a complaint. If anything, it's refreshing to see a story in a game that take itself too seriously, yet at the same time takes it self seriously enough to not parody itself or break the fourth wall. Too many professional games these days strive to be dark, edgy, serious, and realistic. Meanwhile too many flash games blatantly parody this fact. Parody is getting old, and I'm glad you struck a unique balance.

I'm a fan of the music, except the music in the post 19 rooms. I get the feel is supposed to be darker. But it put down my mood a bit. Another nitpick though really. Maybe that was the purpose of that particular score.

Another nitpick is the good end with all the red dudes. Somewhere in one of the latter rooms, GOV's log notes that he found a guy with a head like a plateau to test his life syrup on. This leads me to believe that our little red hero is unique. Seeing all the previous test subjects look exactly like him was... odd. Of course, I'm sure the idea of making 19 unique sprites for use in 1 scene of the game for a few seconds is total overkill, so its understandable as to why you would do that.

My Last Little nitpick is that I cant see the bad end, if i beat the game the first time, with he good end. I'm curious. could you like, Put in a button to watch the endings if we end with the good end? It would please me greatly. :3

All in all, I really enjoyed this, and nitpicks aside, I cant think of a reason to NOT give this a five. So here. have a five. You deserve it. :D


People find this review helpful!

wasonicwasonic

Rated 5 / 5 stars

Medianhansen you're just being portal fag, this game is fucking awesome, and I don't see how this game is at all like portal in anyway. You shouldn't go around bashing on a game that is clearly great, and that's an under statement. There is a bunch of reasons this game is awesome, so stop acting like you bought the fucking game or something (even if it did cost money I would have slapped down some cash for this), just enjoy the game!


People find this review helpful!

MedianhansenMedianhansen

Rated 0.5 / 5 stars

I want to say something here. The gameplay is great, it's really, really great, as is the level design. But tro explain why this game only get's half a star, i will tell you some of my thoughts:
"Okay, so this is yet another puzzle/platformer game, these have been awfully popular since Portal"
"Okay, so it refers to us as the test subject, and uses test chambers... like portal"
"Okay, so now i can choose between doing what the tester says, or run off... like portal... again"
"Okay, so now i have to escape the facility and run through 'test chambers' that were never meant to be... like... yeah, portal"
The problem is not that the game play isn't great, and the whole live/die idea is somewhat inuqie and far enough from portal that i would have accepted it. If it wasn't because the entire setting, and 90% of the story is a downright copy of portal.
There's nothing wrong in being inspired, but this goes WAY, WAY beyond, and it really grinds my6 guts, because there's so much awesome that could have been in this game for me, but that get's overshadowed by this fact.

I wished so much for this game that it had been created to be unique, and not to be a copy of a game, that currently everyone else tries to copy as well.
I'm not telling you this to discourage you from making further games, not at all! I will be anxious to see what comes next from you, i'm giving this rating, because the game left me thoroughly dissapointed, because i had such high hopes.


JonBro responds:

Okay, so let me get this straight.

You feel like this is a very well designed game, but you hate it because its setting happens to be like another game? (And I mean just the setting--not the gimmick, the puzzles, the backstory, the characters, the ending, the artwork, the message, or any other aspect of the game.)

Call me crazy, but it just doesn't sound like you enjoy very many video games. I'm skeptical that you even played all the way through this one. In this day and age, it's hard to find anything that could truly be called "original", and last I heard, the concept of [Revive] has never been done before, so logically it should seem like a big step in the right direction. I can fully admit there are parallels to Portal, but I can promise you I avoided them as much as I could, and even then (as you stated yourself) complete originality is not entirely necessary for a game to be a well-designed, legitimately enjoyable experience. Anything can be given a different spin and lead to a whole new world of possibilities.

I also feel like it's kind of ridiculous of you to even bring up that this game is part of the puzzle platformer genre. That's a genre that's been around significantly longer than Valve has been making games, so how is it relevant to your argument? If we were to assume for a moment that this was the only puzzle platformer released after Portal (and for that matter, several years after), would you have honestly given this game the same rating? It sounds like you're basing your entire view of this game on matters that aren't related to this game. I would feel like a horrible person if I did that to any other lovingly-made game on this site.


roelaroela

Rated 4 / 5 stars

GREAT GAME! ^-^



DaggerPenDaggerPen

Rated 4 / 5 stars

Good game; is there a way to access the level select without reloading the game, though? I'm trying to get all the grapefruits I missed before, and I don't want to have to go through the levels where I already got them again.


JonBro responds:

Q
(This is mentioned in the main menu. There wasn't really a better place for me to mention that in the game by the time that feature was implemented. That's something I'll keep in mind for the future.)