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Credits & Info

Uploaded
Feb 14, 2013 | 1:16 AM EST
  • Daily 2nd Place February 15, 2013

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Medals

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

[REVIVE]
Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.

-JonBro

Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: youtube.com/watch?v=VfVUZ hMHp-E

Reviews


phillip1354phillip1354

Rated 5 / 5 stars October 24, 2013

reminds me of portal and
a game where you alternate between red and blue
good story telling method
you could sell this for $1 a piece on steam


People find this review helpful!

NeonSpiderNeonSpider

Rated 5 / 5 stars October 16, 2013

Moving left and right is fine. Sometimes jumping doesn't register (So, you press the jump button but occasionally nothing happens). I think that's what the other guy meant. Also it doesn't matter if I use A or Up arrow for jump -- still the occasional non-register. When flying around, Up always registered but sometimes when jumping either A or Up (didn't matter which) wouldn't register.

Also, I think the time attack is dependent on CPU and/or RAM. Basically the clock consistently counts down at a steady pace but the more laggy your game is (slower CPU or less RAM) the more time it takes to complete the same levels that would take less time on a faster CPU/more RAM machine. The way to fix this is to code in a speed test at the very beginning and to adjust the timer based on the difference between the speed/lag of the player's computer and the speed of what the game was designed for.

I didn't see any way to reduce the quality (helpful for laggier machines). Such functionality is highly desired and is usually tied to the Q button (with Esc button being the "Return to Menu" button). In your game Q is "Return to Menu" and I see no options (even right-clicking) for reducing quality. Also, typically P is "Pause". I don't think this game had a Pause. You did get M for "Mute" though.

This is an excellent game and I love these kinds of games. I hope you continue to put out games like this under your Jonochrome moniker.


JonBro responds:

I don't really know what the deal is with the keys not registering all the time, but I'm hoping to get that sorted out in later projects of mine. The time attack isn't dependent on CPU or RAM because the timer is based on frames. The quality is automatically reduced to the lowest setting--I'll work on better optimization in the future so that my games run faster on more computers.

Thanks for the review, NeonSpider. Here's hoping I make things that work more consistently than this game does :P


liliputian7liliputian7

Rated 4 / 5 stars September 23, 2013

This, while an admittedly difficult game, was a really good play and I thought it was a fantastic idad. I would have liked better jump physics and maneuverability, but... well.


JonBro responds:

Hm... I feel like the jump physics and maneuverability are close to perfect, personally, but I think I must have programmed the game where moving left and right doesn't function properly for everyone. Now I have an idea of how to avoid this in the future so it shouldn't happen again in any of my future projects. Thanks for the feedback!


FlazixFlazix

Rated 5 / 5 stars September 16, 2013

I love this game so much, one of the best 8-bit games ever made. Really fun concept, really good music that fits into the game. I spent the entire day playing this game and I got all the medals. ( I had one hell of a time on the time trial run).



chuahjunyichuahjunyi

Rated 5 / 5 stars September 9, 2013

JonBro, I really like your games like Riddle School 1/2/3/4/5+ there are too much Riddle School for me to remember! By the way, this game was EPIC! I can`t really stop playing it :O I wish you can continue on your games so that we can enjoy it!

P.S Will Revive 2 be releasing? I`m looking forwards to it :)


JonBro responds:

Thanks! I don't currently have plans to make a Revive 2, but I'm really glad you enjoyed this one :)