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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

"19 test rooms? A friendly voice that implies evil stuff? Great, another portal clone."

What I thought when I started playing this. Still, it was almost telling me that "there is a surprise", so I kept playing. And...

Wow. Just wow. Certainly you proved me wrong for expecting a disappointment. That morbid storyline after room 20 was really impressive. Reading through the logbooks gave me goose bumps. Great job on the storyline.

The gameplay, I've seen harder. But this one definitely wasn't easy. I've spent minutes trying to figure out some rooms.

When it comes to the graphics, I believe there is no "textures, shadows, animations" or other stuff. I believe there is failure and there is success. Sometimes a game is meant to look bad, sometimes it isn't. Sometimes other aspects should match the graphics. [REVIVE] has nothing visually wrong, it looks fine overall. Still, I don't care about graphics as long as there is no failure.

Expert rooms are not a bad idea, but I think time trial is. I have tried to finish that as fast as I can, but all it requires is a good memory. You could have spared that spot for something better. Maybe some more expert rooms? Mini-games? Like escaping the ascending lava (or whatever it is) as long as you could? Anyway, you did your best.

The music? Awesome. Command gets repetitive after some time but it's not bad, Obtrusion is just incredible. That's all I can say.

To put it simply. It's not hard to see that you've spent a huge amount of work, thought and time on this. It's rare and amazing. Thanks for an amazing experience.

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Rated 3 / 5 stars

Not unique enough. I feel like there's been TONS of games like this but you brought a kinda' interesting gimmick to the mix. It just wasn't that challenging or too interesting. Not bad just mediocre.

JonBro responds:

Question--how much of the game did you play before writing the review?


Rated 0.5 / 5 stars

the keys are are so glitchy. it would be fun to play but it just stinks. i'll give u half for trying

JonBro responds:

I used ActionScript 2.0, which apparently isn't completely compatible for all computers. I assure you if you try playing this game on another computer, there's a good chance you will have absolutely no problems with the controls whatsoever.


Rated 5 / 5 stars

Good game. And I love the music that starts directly at the beginning of the game.

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Rated 4 / 5 stars

And game beaten. I've got to say, it was only up until the rooms numbering in the late thirties that it started to get really hard. Still, between getting all the grapefruit, having to stop and think on the best possible course of action later in the game and completing both the expert rooms and the time trial, I don't think it took me more than an hour or so...

...though if I had to criticize at least one thing, then I'd have to say I don't really like the lack of leeway in the time trial's challenge. You have four minutes (3:59.9) to get the trophy, but if you screw up so much as once throughout the entire thing, you have to press 'Q' and start all over again. It's not so much about the speed itself that it is about pure memorization of the levels. "Which way do I need to run at the start", "how many blocks are there to push and (if any) how far", and "do I need to detour for anything" were among the most common thoughts that ran through my mind at the time... and even after I perfected my run, I just barely beat it with 2.7 seconds to spare; one misstep and you basically just waste four minutes of your life. I mean, granted, it only took me about ten tries at most, but the average gamer would probably give up on the time trial after about... attempt #50?

One more thing that sort of disappointed me is the 'story' within the game (if it can so be called)--it just seemed like you gave up on it partway through. It wasn't particularly engaging at any point, and to me, it just felt like the game would've been better off without... and the final encounter was sort of bland as well. You get to the final room, you enter a cinematic cutscene of sorts and you think, "Aw, yeah, prelude to an awesome boss battle"... but you kind of just gave us a real cop-out ending there. What with the inclusion of forks and spoons and whatnot, you could've had a fairly interesting final encounter, but I feel like this game still had some untapped potential of sorts.

But hey, it's worth a solid four stars considering all the post-game content. The expert rooms were a nice touch, and just because I said the time trial was a pain in the ass doesn't mean I didn't think it was fun by any means.

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JonBro responds:

There's pretty significant leeway in the time trial, actually. It's very possible to beat it with about 30 seconds to spare. As for the story, it's strange, but I really put most of the effort into the ending. I knew pretty early on what I wanted to happen with the ending and it never involved a violent confrontation.