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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

Great game sad good ending IM NOT SPOILING IT

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Rated 5 / 5 stars

You must be a very troubled person to come up with a bad end like that one. That's nightmare fuel right there. The time trial was a fun addition, as it required finding different solutions to rooms I thought I had pretty well figured out, especially room 13. Great game, amazing work JonBro! You earned that front page!

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Rated 4.5 / 5 stars

TIETON.... wtf is this guy talking about?
He obviously hasn't played the game.
lvl 37 and combos? These don't exist.
This guy also complains about the controls when they're decent.
All these nonexistent problems and he gives 2 stars...
People like him are not needed.

It was a fun game to play.

JonBro responds:

I'm not sure what the combo thing was about, but in his defense, Level 37 exists and the controls (while they work fine for me) don't seem to be compatible for all computers. I unfortunately can't fix this because it has to do with Flash's coding language, but I'll probably change the way I code things in the future.

In any case, it's good to see the game works well for you and I'm really glad you enjoyed it :)


Rated 5 / 5 stars

This game is awesome!! There are a couple of levels in which you get "frustrated" because you can get through it at first, nevertheless none of them is impossible, just challenging. I have nothing to complain about... well just a suggestion, if it were longer I wouldn't complain hahaha. Nice work. =)


Rated 2 / 5 stars

Good story, and engaging environment.

I love something that challenges my abilities. The controls were extremely temperamental for me. The game ceased to challenge my abilities, and went on to merely challenge my patience.

Lvl 37 was my stopping point.

As said, excellent environment! The puzzle took some experimentation on my part, and all the components came together in my final run. The problem is thus: if I have to spend that much time setting up a combo, and I die because my jump wont function consistently, then I am unwilling to spend the time orchestrating the combo again.

I would assert that this was a diamond in the rough, needing just a bit more polish to take it from "functional," to "memorable."