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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

This game is awesome!! There are a couple of levels in which you get "frustrated" because you can get through it at first, nevertheless none of them is impossible, just challenging. I have nothing to complain about... well just a suggestion, if it were longer I wouldn't complain hahaha. Nice work. =)


Rated 2 / 5 stars

Good story, and engaging environment.

I love something that challenges my abilities. The controls were extremely temperamental for me. The game ceased to challenge my abilities, and went on to merely challenge my patience.

Lvl 37 was my stopping point.

As said, excellent environment! The puzzle took some experimentation on my part, and all the components came together in my final run. The problem is thus: if I have to spend that much time setting up a combo, and I die because my jump wont function consistently, then I am unwilling to spend the time orchestrating the combo again.

I would assert that this was a diamond in the rough, needing just a bit more polish to take it from "functional," to "memorable."


Rated 4.5 / 5 stars

This is very impressive game. Even though I'm not a fan of puzzle games, I felt determined to be it. But needless to say, you stumped me on Room 17, which I bet is so obvious I will facedesk out of no where in the near future. It was very entertaining and it made me feel intelligent. The music is very nice; I've always been a sucker for 8-bit and 16-bit music. The gameplay was very smooth except for a slight choppiness later in the game although I'm pretty sure it was just my dinosaur of a computer. It tested your mind, but it didn't frustrate you either; that is a perfect balance in terms of puzzle games. I liked the dialogue between GOV and your character as well, and the "spoon" thing was different. Different, but original; I would've never imagined spoons as a button or lever until now. A very fun "think outside the box game" overall, although I think the test subject in lab cliche is a tad overused these days, especially on Newgrounds for whatever reason.

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Rated 5 / 5 stars

In order to appreciate the game, you have to finish level 19... Saying anything more will only spoil the ending. Everything before that seemed a little repetitive, but it's well worth it!!!

Everybody PLEASE finish level 19 before rating this game.
Most people down voting this game haven't gone through even half of the game.

Some level will be mind numbing, but I promise that it will get better.

I've had a newgrounds account since 2004 and have been lurking since well before that.
I have to admit that this game is probably one of the BEST puzzle games ever made.
There is a plot, there is a point to the story (trust me and just play)

The last bit of the game just gave me tears.
The feeling of accomplishment combined with the final bit of the game and ending gave me the best feel.
It was a well deserved ending, that anybody who is willing to finish the game.

Props to everybody who made this game. Never could've imagined enjoying any puzzle game.
Thank you very much for making this. I hope you continue to bring forth more great works such as this.

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Rated 5 / 5 stars

Earlier on in my experience, I was going to rate this game lower than I did solely because I felt the level designs were too simplistic and not engaging enough. If I can plot out the entire logic behind making a level with one solution just by looking at the level, then it's not enough. Now, I'm not talking about stages 1-7 or anything like that, as they're clearly elements designed to teach you the game and criticizing them harshly would be... well, unfair. However, once it became clear that the levels were trying to be levels, I found them lacking.

That is, until around the mid teen-numbered rooms. The game suddenly transformed into a work of brilliance, combining elements introduced by the previous rooms seamlessly in a way that made me glad in retrospect those rooms were there. As such, as a whole, the gameplay is perfect; you just have to stick with it.

The plot is a little weird, but charming. The graphics fit the aesthetic and have that retro appeal that seems to be so popular these days. The music is non-intrusive. If anything, I would include a few more features (level creator, perhaps?), but I won't fault you for what extra features aren't there. A damn fine game.

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JonBro responds:

Thank you! I really appreciate all of those thoughts!