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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 4 / 5 stars

rad thx dude :)


Rated 5 / 5 stars

why did u use grape fruits

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JonBro responds:

Back when I made [Respawn], Luis told me the coins looked like slices of fruit, so I turned the coins into grapefruits in this game as a joke. Then everything in the game started becoming food-related and the grapefruit joke turned out to be significant to the storyline somehow. XD


Rated 4 / 5 stars

Great game, though it has some really weird storyline (I mean... room full of sweets? where everyone is dying?) - if it had a more "human" design it will be way creepier and thus more entertaining. Now I feel like they are all some kind of weird gummybears and can't relate myself to them.

There is a bug - you can squeese near the fork on the 2nd advanced level, finishing it without activating the lava flow.

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JonBro responds:

Interesting. I'm kinda the opposite. I totally understand what you mean, although I find myself relating to characters more when they're really cartoony and simplistic.

And I thought I'd fixed that fork bug, twice. Baahhh. Thanks :P


Rated 5 / 5 stars

Amazing game! Great job, reminded me of portal. Keep it up! :D


Rated 5 / 5 stars


I was about to give this game a 3.5 star rating, when I noticed what seemed like a second exit in level 20. I left through this door, before even finishing the "bad" way. All I expected was another 2 or 3 levels, giving some back story and extra challenge for explorers.
Boy, was I wrong! I loved how you managed to roughly double the content in this mere hidden path. The new mechanics in the second half also worked together nicely.
Now, all that's left for me is to keep shaving off time in time-trial mode to get that last badge.

@ JonBro:
I also encountered the "freeze/stick"-bug. Interestingly enough, it only seemed to come up after about the first third or half of the game and apparently increased in frequency during the last few levels. Might be due to the long play-time though (had the game open for almost 3 hours). When I played time-trial, there also were freezes in the earlier levels.
What exactly happened was this: directly after pressing left/right and/or up, the game would freeze, for between a few millisecond and one or two seconds. Though it was always the whole game that got stuck, never only my controls (timer and bg music stopped for these intervals).
Concerning my specs:
I'm running Google Chrome in its newest update (25.0.1364.152).

@ Nakrull:
I managed to get my fair share of fun and challenge out of this great free game.
One mustn't always expect another SMB or VVVVVVV in a new flash-platformer ;)

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