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rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 14, 2013 | 1:16 AM EST

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First Flight 5 Points Beat Room 5
Dead End 25 Points Get the bad ending
Expertly Done 1 25 Points Complete Expert Room 1
Expertly Done 2 25 Points Complete Expert Room 2
Living End 50 Points Get the good ending
Time Trophy 100 Points Beat Time Trial Run in under 4 minutes
Wit of Citrus 100 Points Obtain all 19 grapefruits

Author Comments

Revive is a pixelated puzzle platformer in which you defy death, define life, and jump in puddles of syrup.

It is also a spiritual successor (in more ways than one) to a game of mine called Respawn.

Man, this project started small and snowballed into something more complex and personal over time. Four months of care were put into Revive's design, so without giving too much away, I hope you enjoy the ride.


Also, let me know if you find any glitches anywhere, and I will address them when I can!

[List of Fixes]
The Time Trial Run medal point value has been increased, slight changes have been made to the controls (such as pressing UP to jump), the collision detection on forks has been improved, and a couple of problems with the main menu are now gone.

I've heard the controls stick for some people. Not sure what would cause this, so if anyone can provide more details about this (like when it happens, what browser you're using, etc.), let me know.

A video walkthrough is now available: hMHp-E



Rated 5 / 5 stars

cool game I onlly got the control stick on room 37 also what hapens if you get to room 39 with out all the grapefruit?


Rated 4 / 5 stars

I do enjoy this game. The puzzles were complex, and I was frustrated enough to a point where I DID want to complete the level.

The gameplay is very interesting! Dying to continuously play is by no means original, but the idea of using sweets and yogurt to advance a plot is different from other games I've played. The controls were good up to a certain point. The jump needs more work! After some time, and after thinking it was just me, I realized the jump is either delayed or doesn't work sometimes as needed--probably due to my lag. This was especially noticeable in Room 37--jumping is required to its maximum!

The music was great, but it does get repetitive after awhile. I'm sure most players will mute it after many minutes of gameplay. Overall, there are many improvements that could be made, but it's mainly just my nitpicking.


Rated 5 / 5 stars

very sweet game bro, you remind me of portal


Rated 2.5 / 5 stars

so lag...

JonBro responds:

You get lag on this and no other Flash games?


Rated 4 / 5 stars

rad thx dude :)