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Feb 13, 2013 | 9:11 AM EST
  • Daily 2nd Place February 14, 2013

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Back to the Light 10 Points Unlock the 3rd hero
Born to be Wild 10 Points Kill 1000 enemies
Do whatever a wizard pig does! 10 Points Unlock the 4th hero
Giga Drill Breaker!!! 10 Points Activate the super power 20 times in a mission
I'm the guy with the gun 10 Points Unlock the 5th hero
It's Dangerous to Go Alone 10 Points Unlock the 2nd hero
My Precious! 10 Points Upgrade rogue's skills Treasure Seeker and Gold Magnet to level 5
Phoenix Down 10 Points Revive a defeated hero
Shooting Star 10 Points Upgrade the hero's weapon to the max during a mission
Skillful 10 Points Upgrade a hero's skill to level 5
These are the drones you're looking for 10 Points Upgrade the engineer's skills Attack Drone and Healing Drone to level 5
Twenty gold sovereigns! Oh, no! 10 Points Collect 10000 gold
Dr. Manhattan 25 Points Upgrade all the skills of a hero to level 5
Dreamteam 25 Points Five heroes of the band must reach level 10
Experienced 25 Points Your hero must reach level 10
Stage Cleared 25 Points Kill 100% of enemies in a mission
Fata Mogarrin 50 Points Defeat the 1st boss
Naked Snake 50 Points Defeat the 2nd boss
Truly Hero 50 Points Your hero must reach level 15
You-Know-Who 100 Points Defeat the 3rd boss

Author Comments

Josh is a lucky rogue who always finds his way to the most wanted treasures and artifacts... to snatch them for good. This time he gets into troubles and will have to team up with a group of strange but skillful guys to win.

Reviews


McHossMcHoss

Rated 3 / 5 stars February 18, 2013

On the whole, I thought that this was a splendid romp through the action/arcade-style scroller!

The gameplay is obviously the meat and potatoes of a game, and thankfully, I believe that you've adequately fulfilled that obligation! You've paced things rather nicely in terms difficulty and skill/character acquisition.

Aesthetically speaking, I have no real complaints. All of the menus were navigable, and I knew exactly where everything was, whenever I needed it. I tend to shy away from comments regarding style of graphics or art, as such things are quite trivial (unless a game mechanic relies on a particular style,) but once again, they sufficed to show me what I needed to see, so no stars docked there!

Unfortunately, it is the matter of your writing that I began to deduct points. I'm typically not too critical of a game's story- especially for Flash games, as long as there's some semblance of a goal or purpose, I'm pretty easy to please. However, you have gone out of your way to craft a story as well as five characters who have LOADS of potential for development, or at least some form of banter...and effectively tossed the opportunity out the window. I've noticed that quality programmers and animators typically tend to not fare so well in the field of writing. This is absolutely fine- We've all got our strong suits (programming isn't one of mine, by the way,) so if you've invested so much time and energy into a quality game, I would advise at least consulting a proof reader to go over your finished script before release. Polished writing doesn't mean the next great video game plot, but consistent personalities and proper English in the text can really make the difference between at good game and a great game!

My only other real gripe is geared towards game balance. Overall, I believe you took every effort in making sure that each individual character was capable of fending for themselves. However, when it came down to selecting a group of three, I found that I couldn't mix and match an awful lot- at least not without coming to an agonizing defeat. For starters, entering into any new map without Selena in your party is absolute suicide. Barring random potion drops and Ray's self-healing spell, she's the only way your party is going to be consistently healed. She's also the only way that characters can revive, which is absolutely critical once the levels kick up in difficulty. Also, Josh is completely worthless as your leader when compared to the skills of others, but his support skills and wide attacking arc make him near essential as a partner (especially when grinding, as he makes collecting money a much quicker task.) This effectively puts those two as permanent members on my roster, leaving me room only to mix and match my party leader, as opposed to the (presumable) intention of encouraging mixing and matching of entire parties.

Aside from those complaints, this was a solid experience for me! Cheers!


People find this review helpful!

CresNovaCresNova

Rated 5 / 5 stars February 18, 2013

Fun ! And a very additive game
PS. took forever 2 lvl 15 but dide it ;)



omurahomurah

Rated 4 / 5 stars February 18, 2013

i gave up at snake eater part cause i could'nt dodge him. still, i enjoyed the trip.



LakawakLakawak

Rated 2 / 5 stars February 18, 2013

It's like plaing a video game on valium. So sssss-llllllll-ooooooo-wwwwwwww.



ElectricBlueMaxElectricBlueMax

Rated 4.5 / 5 stars February 17, 2013

I loved this game. The gameplay was great, and all of the characters seemed just about perfectly balanced. They were strong enough that you could win every level without too much trouble, yet weak enough that you had to stay on your toes and think a bit. The storyline was fairly interesting too, and it was nice to have a cutscene at the end of each level.

There were a couple of things I disliked though. The first was the huge amount of grinding required to get your hero (which I assume means Josh) to level 15 to get the medal for it. The second is that the story seemed incomplete to me. How does Selene feel about the place where she studied being destroyed? Why did Glenn want to kill the Snake Eater and what are his goals now? A sequel would be nice to address these questions.


People find this review helpful!