Go!
Go!
Score:
rated 3.71 / 5 stars
Views:
27,393 Views
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Genre:
Action - Shooter - Horizontal Flight
Tags:
holiday
valentine
cute
chocolate

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Credits & Info

Uploaded
Feb 11, 2013 | 7:58 PM EST
File Info
Game
2.4 mb

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Locked Medal
Avoider 5 Points Don't touch anything for 10 seconds
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Lucky 5 Points Last 10 seconds while you're out of fuel
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My Valentine 5 Points View gifts
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Sweetheart 5 Points Start the game as a girl
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Chocolate Rain 10 Points Upgrade the chocolate drop rate to maximum
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Indestructible 10 Points Get hit 10 times in one round without a shield in one round
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Killer 10 Points Kill 50 enemies in one round
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Tanker 10 Points Get 10 fuel tanks in one round
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To The Stars 10 Points Travel up as high as possible
Locked Medal
Big Spender 25 Points Buy the biggest gift
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Lotta Love 25 Points Collect 2000 pounds of chocolate
Locked Medal
Traveler 25 Points Travel 50 miles in one trip
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Get a life 50 Points Play a total of 5 hours
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Pilgrimage 50 Points Travel 100 miles in one trip
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You are Nuts 50 Points Buy everything in the store
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Author Comments

*** Don't be discouraged if it seems hard at first, just keep buying upgrades!

Collect chocolates and powerups while avoiding enemies. Buy upgrades and compete for the longest distance! If you ever hit an enemy, go for a combo and you may get special rewards!

More info / cheats: http://www.thepoxbox.com/
art.php?id=chocolaterun

Reviews


CrazyYoungPiplup2559CrazyYoungPiplup2559

Rated 5 / 5 stars February 18, 2013

Just one of those games with no end.

They're all addictive, they're everywhere, but they're not overrated. I like them! This one is very nice!



crount60crount60

Rated 4.5 / 5 stars February 17, 2013

It's sweet :)



navitonavito

Rated 5 / 5 stars February 17, 2013

cute and fun game, very good
It's include valentine day and chinese new year game units, just in time!



GenocideFaceGenocideFace

Rated 4 / 5 stars February 16, 2013

Solid game, and hilarious sound effects.
I really enjoyed playing this game. Hope to see a sequel! Perhaps around Easter?



KaishargaKaisharga

Rated 3 / 5 stars February 16, 2013

The early instructions are way confusing in the context of the game. I had no idea that I was supposed to be collecting chocolate until about my tenth run. I thought the game was about bouncing on things! And then I died when I did it! I didn't even realize the chocolates were there, I thought they were "dirt" that was part of the background until I, by complete happenstance, found myself in a pocket of ding noises and white circle effects. Who knows whether I would have ever figured it out if I hadn't bought my first couple upgrades in the Chocolate line, on a whim.

The rest of the game had a similar timbre. I couldn't figure much out, or why things did stuff. Anything I touched killed me, half the powerups were suicide, and even after I bought some armor most things *still* outright killed me. (On the plus side, this feeling that you didn't give a shit whether the game made any sense or was truly playable made it easy to invest in the "useless" Gift line of upgrades, because why should I care either?)

If I were you, though I'm not, I would change the introductory instruction screen to just say, "Collect chocolate!" with a sample line of chocolate-specks to show what the hell you're talking about. Extra information isn't completely necessary, and you seem to be on a "figure it out your goddamned self" tack with this game. (Also you should make this intro screen viewable a second time, without having to erase your progress to do so.) I'd also consider giving players one slot of Armor very, very early, to introduce the idea that different enemies do differing amounts of damage. (Maybe have a damage popup number instead? Maybe that's a little too on-the-nose.)

All this being said, once I figured out what the goal was and generally how to go about accomplishing it, the game was pretty fun. But god damned if you didn't set a brick wall right at the starting gate.


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