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Feb 11, 2013 | 5:59 PM EST
  • Daily 5th Place February 13, 2013

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Author Comments

The aliens are coming, and our traditional weapon systems are useless against their advanced technology. Humanity's last hope is to unveil the STAR GLAIVE, a prototype combat ship that can absorb and turn back the alien attacks.

Battle more than 30 boss ships by turning their own weapons against them. If that's not enough action, use the built-in boss editor to create challenges we couldn't dream of, then share them with friends or strangers and cackle in delight as they try to face your genius.

Reviews


dabeast00dabeast00

Rated 0.5 / 5 stars February 12, 2013

this game sucks ass, no shooting



GoodockGoodock

Rated 4.5 / 5 stars February 12, 2013

Nice to see a fresh take on the bullet hell style.



PTSquirrelPTSquirrel

Rated 4.5 / 5 stars February 12, 2013

Wow this is quite the innovative idea, taking the concept of bullet hell and using it to charge your attacks that you can otherwise not do.
My only complaint is that when there is a metric tonne of weapons being discharged at you it makes it mite difficult to actually hit your target.
When you charge up your shot by catching the like weapons, the moment you catch a different weapon (and it WILL happen) that charge is completely wasted.
This would not be much of a problem, except that your target is usually assailing you with everything but the kitchen sink, in the later levels.
This makes for frustrating play as most of the time its a giant dodge-a-thon to make sure you can even shoot.
When i say this i am not bad mouthing the game, no for what it is trying to accomplish it does so well, i just wish it wasn't so difficult to actually attack, and believe you me some of the later enemy shots are screen covering random unpredictable shots that will either steal your chance of harming the enemy, or flat out kill you.
The early fights are fun and the weapons are creative enough for this genre, the later levels i feel really don't allow this creative and core game play mechanic the chance, to really shine.
Either way this is good, the movement is fast and precise to the mouse, and the enemies are are versed and well designed to look large and powerful.
Perhaps in the next one you could have the ability to retain a charge by storing it for later, thus allowing you the means to attack when the opening is fit. As many times i saw an opening to attack during the latter levels, but was unable to do so due to having no charge, thus no weapon.
To those out there that want to play, do so, its fun creative and brings a new spin on the bullet hell genre. Just be advised that later game play is long and grueling to accomplish.


People find this review helpful!

LockelamoraLockelamora

Rated 5 / 5 stars February 12, 2013

One of the best games I've played in a long time. 5 stars easily!



RathnorRathnor

Rated 5 / 5 stars February 12, 2013

Love it. Here's mine:

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People find this review helpful!
jonathansfox responds:

Nice one, ruthless, challenging, but fun to play because it's not unfair either. I tried battling your Thundering Dragon three times with keyboard controls, and lost each time. I once got him to 10% health though! After my third defeat, I swapped to mouse controls from the pause menu (escape) to make it easier, and managed to beat him then, but it was really close. I was out of time left, in Last Stand, and only won because I managed to knock half his health out with a last-minute purple super attack.