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Feb 11, 2013 | 5:59 PM EST
  • Daily 5th Place February 13, 2013

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Author Comments

The aliens are coming, and our traditional weapon systems are useless against their advanced technology. Humanity's last hope is to unveil the STAR GLAIVE, a prototype combat ship that can absorb and turn back the alien attacks.

Battle more than 30 boss ships by turning their own weapons against them. If that's not enough action, use the built-in boss editor to create challenges we couldn't dream of, then share them with friends or strangers and cackle in delight as they try to face your genius.

Reviews


HozamaHozama

Rated 4.5 / 5 stars February 13, 2013

I very much enjoy this game. The bosses you've created are enjoyable and quite varied. Music can become a little repetitive, but luckily battle don't last so long that it becomes a huge issue. Despite all the bullets and everything, I didn't suffer any lag or skipping. Well done on an enjoyable game.

And just because it's there, I give you The Cursed Guillotine
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CyberdevilCyberdevil

Rated 4 / 5 stars February 13, 2013

Sounds like a realistic situation. Earth has never had a very good interstellar defense. :) I like the spacy techno music in the game, reminds me of some space venture I've seen somewhere. Also nice how the game pauses automatically as soon as you focus on an area outside the flash, that's useful.

The two control options, pro and simple, is a nice selection, and the concept of catching enemy ammunition with your shield is pretty neat. The gameplay itself is smooth and simple, and I like the sprite style used, it's a lot of fun. Keep it going!

-cd-



dragonace555dragonace555

Rated 4.5 / 5 stars February 13, 2013

This is an excellent new, fresh take on the Bullet Hell genre. Graphics were pretty solid, sounds weren't bad, and gameplay was a shining factor, here. I thoroughly enjoyed turning certain weapons loose against their own masters, while others, were quite painful against me. I found certain weapons just irritating to avoid, or try and absorb, because I died nearly every time. While other weapons were simply a joy to turn against the bosses. I appreciate the variety in weapons, and how even if a weapon uses the same bullet as another type, it functions totally different. You did a wonderful job here.

That said... Here's my attempt at a boss to make you pull out your hair in frustration. Have fun: 31050421343181c00710a20b1



Akumetsu44Akumetsu44

Rated 4.5 / 5 stars February 12, 2013

This game is really good, it's a fresh take on the genre.
Here's my boss: 73390444123190c20d2


People find this review helpful!
jonathansfox responds:

I like your Miserable Beast boss. It's more of a mid-game difficulty rather than a brutal final boss, and it looks like this is by design. The color scheme and single weapon type made it feel really cool. I got smacked in the face by the chevron attack when I tried to scoop up the initial minefield bombs before they came at me, so I was careful to play a little cagier as the match progressed, instead of rushing into everything.


ArkaideArkaide

Rated 3.5 / 5 stars February 12, 2013

Good game. Its definitely got a different angle on the otherwise monotonous genre. Try this on.. its might seem like a ridiculous barrage but there's a very apparent flaw to be exploited. Mostly shld take just 1 or 2 tries to clear
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People find this review helpful!
jonathansfox responds:

The Raging Soul -- Took me three tries with keyboard controls, and I felt lucky! Using the highest health setting made this one particularly tough. I don't know that I found the flaw in the pattern, but several of the enemy's attacks are radial-pattern attacks that emit outward... closing in and releasing these right next to the boss maximizes their damage. When I finally beat it, I got "Tenacious!" because I'd been out of time/health for so long without dying to finally lose. It's funny, because in that very moment, my shield had *just* been broken by an intense pummeling, and I might have been moments from death when the boss finally fell!