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Feb 10, 2013 | 6:16 PM EST
  • Daily 5th Place February 12, 2013

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Author Comments

BTD5 is finally on New Grounds! The game has heaps of new features including all of your favourite towers from BTD4 with 8 awesome upgrades each instead of 4, and two brand new never before seen tower types. So much new awesomeness: tower upgrades with cool Super Activated Abilities, new Bloon types, loads of fun new tracks with moving parts and tunnels, powerful Special Agent towers, Daily Rewards, Special Missions, and Daily Challenges - a fun new challenge to play each and every day! Updates are coming all the time, and your progress is tracked for ranks, upgrades, and achievements when you log in using our new NK login system. Have fun!



Rated 4.5 / 5 stars February 10, 2013

I didn't really think I'd be disappointed after you guys have done this 4 previous times, and I was right. Still fun to play, some new additions, but I'm not crazy about how much 'spend real money to get this stuff' there is.


Rated 0 / 5 stars February 10, 2013

Didn't work for me.


Rated 5 / 5 stars February 10, 2013

This is GREAT!
I've always been a fan of BTD and I love it!
The loading up could be faster,though.


Rated 3.5 / 5 stars February 10, 2013

Two steps forward, one step back... The graphics and overall interface are as they've always been: Attractive, simple, and functional, although somewhat less so now that you've come up with all of these upgrade paths and the experience bars. The gameplay is kind of frustrating to me, though.

I like the overall increase of upgrades. It puts a lot more emphasis on the strategy of the game, and allows players to make a lot of different choices. What I don't like is that you have to unlock these upgrades through experience meters... To me, this just seems like a way of making players wait longer, making progress more linear, and making that progress arbitrary. Although the system works, it has a certain 'feel' to it that I'm really not sure I like.

It feels a lot like the Bloons series has gravitated a lot more toward the mobile market, which isn't necessarily bad, but means that the gameplay is appealing to a different audience, which means that a lot of features have been added, but what these added features COULD have been has been dumbed down a bit.

Overall what annoys me is just how I feel like the game is holding my hand, giving me a pop-up every time I unlock a new feature, or flooding me with easy levels. I finally quit when I lost because of the lead camo level, which was just about one of the cheapest ways to get a game over. My overall response to this game is that it's reached a point where now it's just trying too hard. The game is still good, but the spark is gone now.

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