Play Game
Play Game
Score:
rated 4.15 / 5 stars
Views:
220,597 Views
Share Links:
Genre:
Action - Shooter - Run 'n Gun
Tags:
robots
bosses
bossrush

Click on an icon to vote on this!

Credits & Info

Uploaded
Feb 7, 2013 | 4:21 PM EST
File Info
Game
19.2 mb
  • Daily Feature February 8, 2013

Related Stuff

If you liked this, check these out!


Log in to save your medals! Don't have an account? Create one for free!

Locked Medal
67 Deep Sixer 5 Points Defeat the 67 Bots.
Locked Medal
Bad Dude 5 Points Defeat the Bad Dudes.
Locked Medal
Butt Pincher 5 Points Defeat the HUGE Jerks.
Locked Medal
Castle Crusher 5 Points Defeat the Castle Crashers.
Locked Medal
Channel Flipper 5 Points Defeat the Regular TV crew.
Locked Medal
Emotikiller 5 Points Kill the NG Emotes.
Locked Medal
Evil Slayer 5 Points Defeat the Evil Bosses.
Locked Medal
Gang Banger 5 Points Defeat 10 random bosses.
Locked Medal
Hate the Game 5 Points Defeat the VG Legends.
Locked Medal
Jerk Killer 5 Points Defeat the Jerk Squad.
Locked Medal
Killer of Legends 5 Points Kill the legendary characters.
Locked Medal
N00Binator 5 Points Kill the N00bs.
Locked Medal
Proletariat 5 Points Defeat the Bourgeois.
Locked Medal
Travisty 5 Points Defeat the Travis Bots.
Locked Medal
Troll 5 Points Defeat the NG Folks.
Locked Medal
Unpatriotic 5 Points Defeat the Patriots.

Author Comments

Our old TVs have returned from being scuttled into space and they have made a sport out of killing humans!

Play as humans to fight waves of Raybots OR play as the Raybots and build new robots for humans to fight. The best robots will be added to official campaigns! Also note - that campaign list has a yellow scroll bar down the ride side, with a lot more campaigns down below!

Big thanks to Mike for all the programming support with the API and drawing tools. Big thanks to Stamper for the player select music and menu sprucing. Big thanks to RicePirate for the intro and select screen voice. Big thanks to all the testers who helped build Raybots!

Controls:
A or Z = Primary Weapon
S or X = Secondary Weapon
Arrows - Run, Jump, Drop through platforms

In human mode you can earn trophies and compete for high scores in the campaign mode. You can also browse the Boss Files and discover bosses not featured in the campaigns! Your letter grade is based on how much health you maintain during battle. Your score is based on a combination of health and time throughout the campaign.

In Raybot mode, you can edit your level, draw your own robot face, equip hats and hands, customize your weapons and record a pattern. While recording a pattern, hit SPACE to open the exit, then walk over the exit to close your loop! Every boss is a looping pattern. You must TEST and defeat your boss in order to save him, otherwise it isn't fair sport.

You unlock hats and hands by voting on the Raybots you fight in human mode.

In Raybot mode, some weapons have alternate versions. For example click the bullet icon multiple times for different bullets, or click the bomb icon multiple times for different bombs. Remember, you can equip both your A and S key weapons! When customization sliders are available, give them a try and see how it impacts your weapon.

Tap your "M" key to toggle Mute.

UPDATE (2/8/13): Turns out there was a massive teleporting bug that could result in you not being able to open the exit and close your pattern loop. I imagine this is the cause of the complaints about that issue. It's fixed! You may need to clear your cache.

Reviews


Done25Done25

Rated 3 / 5 stars February 9, 2013

I can't close my loop! D': The space bar it does NOTHING! >.<


People find this review helpful!

3quin0x3quin0x

Rated 3 / 5 stars February 9, 2013

A how-to on the raybot programming might be nice,
Spend 30 minutes trying to create a pattern, without succes.
Cannot test without a pattern, cannot save without a test.
Spacebar does what.?


People find this review helpful!

Tankmaster101Tankmaster101

Rated 3 / 5 stars February 10, 2013

I really want to give this a higher score, but I'm experiencing a game-breaker bug, so I really can't. I'm running Chrome on OSX, and there's an annoying case of the gaming muting itself when you press "M"... in the name entry field. Which is an oversight. I've also had repeat situations where pressing spacebar did not open up the exit when in pattern mode.

This is a game with a huge amount of potential, and it would really show if I didn't have to reload the page every two minutes and lose all of my work simply because I get stuck in bot creation.


TomFulp responds:

The next update will fix the mute button bug! I'm testing these record issues at the moment.


Durza400Durza400

Rated 3 / 5 stars February 15, 2013

Sorry to say, but the game is... okay at best. Since the bosses require "to be beaten before you can post for fairness"..... apparently randomly firing around like an idiot however in random directions counts as a purely fair boss. This, of course, makes it REALLY difficult to even fight the boss, having to restart the entire team when one boss kills you is really irritating, and I just can not continue playing something like this. And I usually have good patience. A decent enough try killed by ...... interesting creations, to put it in another way.


People find this review helpful!

VorpikeVorpike

Rated 3 / 5 stars February 7, 2013

Expected more from these highly appraised creators, whenever you have an arena fighting game like this, you either make it melee or mouse to shoot, I spent the entire time chasing the enemy and barely landing my attacks. You see you were trying to make it professional, with tons of character speech, music...etc., but none of this worked well together...and only made the game lag (might as well have worked on making it more detailed). The game itself wasn't exactly "WOW" and wasn't unique, not like Thing Thing, which makes you feel skilled when you jump around at high speeds and dodge bullets...with the rigid, short jumps, and small map, you can't quite do that. What I hate most is when enemies hit me, I get stunned, but not the other way around, you should NEVER have ranged knock-back, or at least only have it on the enemies.


TomFulp responds:

The bosses can't get moved around by bullets because it would break the user-generated pattern. The controls and hit responses are basically inspired by Mega Man boss battles, where the boss has a looping pattern that you must learn to defeat them. Sorry it runs slow on your computer, though. We converted all the art to raster to optimize performance and even the level tiles get merged into a single raster. There's still a lot going on and it's trying to run at 60fps.