Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.18 / 5.00 15,652 ViewsLog in to save your medals! Don't have an account? Create one for free!
Our old TVs have returned from being scuttled into space and they have made a sport out of killing humans!
Play as humans to fight waves of Raybots OR play as the Raybots and build new robots for humans to fight. The best robots will be added to official campaigns! Also note - that campaign list has a yellow scroll bar down the ride side, with a lot more campaigns down below!
Big thanks to Mike for all the programming support with the API and drawing tools. Big thanks to Stamper for the player select music and menu sprucing. Big thanks to RicePirate for the intro and select screen voice. Big thanks to all the testers who helped build Raybots!
Controls:
A or Z = Primary Weapon
S or X = Secondary Weapon
Arrows - Run, Jump, Drop through platforms
In human mode you can earn trophies and compete for high scores in the campaign mode. You can also browse the Boss Files and discover bosses not featured in the campaigns! Your letter grade is based on how much health you maintain during battle. Your score is based on a combination of health and time throughout the campaign.
In Raybot mode, you can edit your level, draw your own robot face, equip hats and hands, customize your weapons and record a pattern. While recording a pattern, hit SPACE to open the exit, then walk over the exit to close your loop! Every boss is a looping pattern. You must TEST and defeat your boss in order to save him, otherwise it isn't fair sport.
You unlock hats and hands by voting on the Raybots you fight in human mode.
In Raybot mode, some weapons have alternate versions. For example click the bullet icon multiple times for different bullets, or click the bomb icon multiple times for different bombs. Remember, you can equip both your A and S key weapons! When customization sliders are available, give them a try and see how it impacts your weapon.
Tap your "M" key to toggle Mute.
UPDATE (2/8/13): Turns out there was a massive teleporting bug that could result in you not being able to open the exit and close your pattern loop. I imagine this is the cause of the complaints about that issue. It's fixed! You may need to clear your cache.
Reviews
Rated 3 / 5 stars February 9, 2013
I can't close my loop! D': The space bar it does NOTHING! >.<
Rated 3 / 5 stars February 9, 2013
A how-to on the raybot programming might be nice,
Spend 30 minutes trying to create a pattern, without succes.
Cannot test without a pattern, cannot save without a test.
Spacebar does what.?
Rated 3 / 5 stars February 10, 2013
I really want to give this a higher score, but I'm experiencing a game-breaker bug, so I really can't. I'm running Chrome on OSX, and there's an annoying case of the gaming muting itself when you press "M"... in the name entry field. Which is an oversight. I've also had repeat situations where pressing spacebar did not open up the exit when in pattern mode.
This is a game with a huge amount of potential, and it would really show if I didn't have to reload the page every two minutes and lose all of my work simply because I get stuck in bot creation.
The next update will fix the mute button bug! I'm testing these record issues at the moment.
Rated 3 / 5 stars February 15, 2013
Sorry to say, but the game is... okay at best. Since the bosses require "to be beaten before you can post for fairness"..... apparently randomly firing around like an idiot however in random directions counts as a purely fair boss. This, of course, makes it REALLY difficult to even fight the boss, having to restart the entire team when one boss kills you is really irritating, and I just can not continue playing something like this. And I usually have good patience. A decent enough try killed by ...... interesting creations, to put it in another way.
Rated 3 / 5 stars February 7, 2013
Expected more from these highly appraised creators, whenever you have an arena fighting game like this, you either make it melee or mouse to shoot, I spent the entire time chasing the enemy and barely landing my attacks. You see you were trying to make it professional, with tons of character speech, music...etc., but none of this worked well together...and only made the game lag (might as well have worked on making it more detailed). The game itself wasn't exactly "WOW" and wasn't unique, not like Thing Thing, which makes you feel skilled when you jump around at high speeds and dodge bullets...with the rigid, short jumps, and small map, you can't quite do that. What I hate most is when enemies hit me, I get stunned, but not the other way around, you should NEVER have ranged knock-back, or at least only have it on the enemies.
The bosses can't get moved around by bullets because it would break the user-generated pattern. The controls and hit responses are basically inspired by Mega Man boss battles, where the boss has a looping pattern that you must learn to defeat them. Sorry it runs slow on your computer, though. We converted all the art to raster to optimize performance and even the level tiles get merged into a single raster. There's still a lot going on and it's trying to run at 60fps.