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Cathode Raybots

rated 4.24 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Feb 7, 2013 | 4:21 PM EST

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67 Deep Sixer 5 Points Defeat the 67 Bots.
Bad Dude 5 Points Defeat the Bad Dudes.
Butt Pincher 5 Points Defeat the HUGE Jerks.
Castle Crusher 5 Points Defeat the Castle Crashers.
Channel Flipper 5 Points Defeat the Regular TV crew.
Emotikiller 5 Points Kill the NG Emotes.
Evil Slayer 5 Points Defeat the Evil Bosses.
Gang Banger 5 Points Defeat 10 random bosses.
Hate the Game 5 Points Defeat the VG Legends.
Jerk Killer 5 Points Defeat the Jerk Squad.
Killer of Legends 5 Points Kill the legendary characters.
N00Binator 5 Points Kill the N00bs.
Proletariat 5 Points Defeat the Bourgeois.
Travisty 5 Points Defeat the Travis Bots.
Troll 5 Points Defeat the NG Folks.
Unpatriotic 5 Points Defeat the Patriots.

Author Comments

Our old TVs have returned from being scuttled into space and they have made a sport out of killing humans!

Play as humans to fight waves of Raybots OR play as the Raybots and build new robots for humans to fight. The best robots will be added to official campaigns! Also note - that campaign list has a yellow scroll bar down the ride side, with a lot more campaigns down below!

Big thanks to Mike for all the programming support with the API and drawing tools. Big thanks to Stamper for the player select music and menu sprucing. Big thanks to RicePirate for the intro and select screen voice. Big thanks to all the testers who helped build Raybots!

A or Z = Primary Weapon
S or X = Secondary Weapon
Arrows - Run, Jump, Drop through platforms

In human mode you can earn trophies and compete for high scores in the campaign mode. You can also browse the Boss Files and discover bosses not featured in the campaigns! Your letter grade is based on how much health you maintain during battle. Your score is based on a combination of health and time throughout the campaign.

In Raybot mode, you can edit your level, draw your own robot face, equip hats and hands, customize your weapons and record a pattern. While recording a pattern, hit SPACE to open the exit, then walk over the exit to close your loop! Every boss is a looping pattern. You must TEST and defeat your boss in order to save him, otherwise it isn't fair sport.

You unlock hats and hands by voting on the Raybots you fight in human mode.

In Raybot mode, some weapons have alternate versions. For example click the bullet icon multiple times for different bullets, or click the bomb icon multiple times for different bombs. Remember, you can equip both your A and S key weapons! When customization sliders are available, give them a try and see how it impacts your weapon.

Tap your "M" key to toggle Mute.

UPDATE (2/8/13): Turns out there was a massive teleporting bug that could result in you not being able to open the exit and close your pattern loop. I imagine this is the cause of the complaints about that issue. It's fixed! You may need to clear your cache.



Rated 5 / 5 stars

The computers have begun the revolution destroy that computer before it kills you!

I didn't play yet!
I'll write one when I'm done!


Rated 5 / 5 stars

This game is awesome! I love how you can fight other's ray bots! By the way here is the link to fight mine: /610807/show/usergenerated/group/522/


Rated 5 / 5 stars

100% beautiful, enjoyable and fun! congratulations for this excellent game!


Rated 4 / 5 stars

1 of the best games but i had to go eat then when i opened this the hats i unlocked were gone. but very good game if you can make a part 2 with more hats.


Rated 2 / 5 stars

This is pretty neat for a creation game but it has a few flaws. Importantly bot weapons simply do less damage than human weapons. If you have a stationary bot shooting bullets the human will win every time simply by shooting more and faster. How are you supposed to make a standard difficult megaman-style bot with shooting patterns? You can't. Sure your bot might deny them the A+ but that doesn't really mean squat when it's just so much easier to beat the bot by standing there and shooting it.

Moreover, why are all the options on the weapons so limited? It's not like we can submit designs that can't be beaten. We should be able to set the damage on weapons to whatever we want and set firing rate separately. We should be able to shoot bullets at angles other than +/- 30 degrees (why is ANGLE of all things so limited?). The sword and beam weapons should at least have damage as an option for the purposes of modulating difficulty.

Also, the way recording works is not conducive to tight, statisfying, and mirrored boss patterns... as a human with imperfect mechanical skills it's a little annoying trying to replay a pattern multiple times until I don't screw it up. This isn't the biggest flaw as it's a pretty casual creation game to begin with but it's something to think about if you ever want to make a more serious one.