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Feb 6, 2013 | 5:35 PM EST
  • Daily 4th Place February 8, 2013

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The patience of a rock 5 Points Game completed
It only took a while 10 Points Complete game in 150 years or less
The traveler between worlds Secret Medal: Unlock this medal to view its details!

Author Comments

The game is known to lag in Chrome browser. If the game is unplayable, consider using different browser to see if that helps.

A calamity is coming and you embark on a journey to stop it. You only have 400 years.

This is an experimental game about the passage of time. Don't expect swift action. Slow down and think, just don't wait too long...

Thanks for the front page NG ! <3



Rated 4.5 / 5 stars

Please someone message me! How do you stop the villagers being hungry?

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Rated 5 / 5 stars

I like the idea and the implementation. At last an original game concept since loooong time! The music, sound effects, controls and graphics were fitting.

BTW: I got the secret medals before the others. I just had a hard time to figure out, hot to get past some biological limitations ;-)


Rated 5 / 5 stars

what a great patience-game lesson. I liked the moai theme and the ancient times age. The time-passing effect is pretty original and so cool. Thanks for take the time to free your mind for a nice playing moment.

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Rated 4.5 / 5 stars

I really like concept of this game, it's something different but to be perfect it need much more epic ending! You know what I mean ;] The stones dream to be among the stars...

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scriptwelder responds:

Secretly, this game is a prequel to Meteor Launch :D


Rated 4.5 / 5 stars

Right off, I'll admit that I got stuck at the first obstacle and didn't know what to do. Pressed the space bar waiting for the water to erode the hill so I could climb it. Silly me.

Anywho, I do love the concept of the game. However... [SPOILER]

Obviously there are some things you have to let go. It's fiction so whatever. A rock that comes to life and moves; ok. What must be a ton and a half rock climbing branches and nets on boats; sure why not. I had no problem with any of that. I thought the gameplay concept was new and a charming way to think about how to get around.
But the rock climbs down a volcano and blocks the only ventilation for the magma. Wait now, what? I think the other things I could let go because they were small devices to get the game moving. But the big thing, the climax so to speak, is sacrificing yourself to plug up a volcano. I get the sacrifice thing. But I think the physics of the volcano are important. Namely the part where the reason volcanoes erupt is because of overwhelming pressure in the magma chamber building up.

I read the comments and I realize this is an experiment but I implore you to think about the story concept a little more. I'm sure I might be the only one to have this problem (believe me I looked) but there's a difference between bending the rules as a plot device and saying, "This is how that works and that's all."
I also realize that the ending might not have been that important being that this game served another purpose, experimentation. The end may not have... well not have made sense, but everything else was great. The music fit nicely, the gameplay made you think, the animation was excellent for what it was, and even the story was good up to a point. (Ending would have been better if the game had a humorous vibe instead.)

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