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400 Years

rated 4.27 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Feb 6, 2013 | 5:35 PM EST
  • Daily 4th Place February 8, 2013

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The patience of a rock 5 Points Game completed
It only took a while 10 Points Complete game in 150 years or less
The traveler between worlds Secret Medal: Unlock this medal to view its details!

Author Comments

The game is known to lag in Chrome browser. If the game is unplayable, consider using different browser to see if that helps.

A calamity is coming and you embark on a journey to stop it. You only have 400 years.

This is an experimental game about the passage of time. Don't expect swift action. Slow down and think, just don't wait too long...

Thanks for the front page NG ! <3



Rated 1 / 5 stars

Maybe I'm not getting it, but...

The game is incredibly bad at explaining what to do. When I got to the "helping hand" I tried to replant the wheat but it wouldn't let me, and I was stuck on the island.

Also, the season change hides things from you. The chestnuts on the ground are small and difficult to notice in a small flash, as was the ice. The game doesn't directly tell you anything, making it hard to get used to.

The concept wasn't really that interesting. Also, I could imagine it being frustrating if you ran out of time and had to start over again.

I can't judge you on the music, since you didn't make it.

1 star - game is confusing and mechanic is uninspired and difficult to use.


Rated 5 / 5 stars that's where they buried the Doctor -koff- (hid the Relic) Excellent.

:Loved this: it was very nice, just like Deep Sleep. I love the sheer simplicity of everything in it.

I hope you make a few more like this...

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Rated 4 / 5 stars

secret medal... i dont how how to get it >.<


Rated 5 / 5 stars

fuck yea i found the secret medall :D


Rated 2.5 / 5 stars

I felt this game relied to much on it's art and music design. They over shadowed the mechanics and level design, which were both sub par. The character design didn't quite make sense in this context.

The entire game is based around a total of three puzzles. the first is a tutorial puzzle that teaches you about interacting with the environment by having you plant a tree. the second you plant wheat in the village to have it evolve. Here you learn that materials will turn to dust over time if you wait at all. The final puzzle teaches you how to manipulate time so you don't lose resources. This leaves no puzzle arc so as a "Game" it has no challenge. It's just an interactive narrative with little to no story.

also, why fast-forward when you have a mechanic based around waiting? If it goes to fast then the mechanic becomes obsolete because it no longer feels like waiting. and making it to slow renders it superfluous as a mechanic.

great experiment but it's not quite there yet.

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