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400 Years

Score:
rated 4.28 / 5 stars
Views:
312,853 Views
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Genre:
Action - Platformer - Puzzle
Tags:
experimental
puzzle
time
pixelart

Credits & Info

Uploaded
Feb 6, 2013 | 5:35 PM EST

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Medals

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The patience of a rock 5 Points Game completed
It only took a while 10 Points Complete game in 150 years or less
The traveler between worlds Secret Medal: Unlock this medal to view its details!

Author Comments

CHROME USERS!
The game is known to lag in Chrome browser. If the game is unplayable, consider using different browser to see if that helps.

A calamity is coming and you embark on a journey to stop it. You only have 400 years.

This is an experimental game about the passage of time. Don't expect swift action. Slow down and think, just don't wait too long...

Thanks for the front page NG ! <3

Reviews


AxeldamanAxeldaman

Rated 4 / 5 stars

Not a bad game but I feel like this could have been polished a lot more. And I think the games a bit easy considering i beat it with like over 200 years left. Pretty decent game though, so 4 out of 5 rock monster thingys that stop calamities.



SaneJaneSaneJane

Rated 2 / 5 stars

It's one of those thought out games with a message of some sort * --- But ... It became repetitive. The part with growing the trees was so annoying , if it would stop at the right time with it ''turning to dust'' .. I would of gave it a higher rating. All in all -- it's not for short-tempered & easily annoyed people such as myself.



MarioandSonic12WMarioandSonic12W

Rated 5 / 5 stars

@JP00788 I very agree with you.



jp00788jp00788

Rated 4.5 / 5 stars

Great game. I do wish it was a bit longer though. I also think that more needs to be done with the seasons. The water freezes in winter and the wheat grows in fall. Perhaps have something to do with rain in the spring or have water dry up in the summer?

I can't find the secret medal though. Can anybody give me a hint?



emeraldbeaconemeraldbeacon

Rated 4 / 5 stars

Not a bad game, though I agree that there are some points that are particularly counter-intuitive. Perhaps hints could be added in the form of an expanded internal monologue, that could be switched on and off? Notes like, "They still fear me, but now that they have food, perhaps their village can grow," or "Caverns like these can take decades to develop."