Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
The game is known to lag in Chrome browser. If the game is unplayable, consider using different browser to see if that helps.
A calamity is coming and you embark on a journey to stop it. You only have 400 years.
This is an experimental game about the passage of time. Don't expect swift action. Slow down and think, just don't wait too long...
Thanks for the front page NG ! <3
This game is tricky and you must be smart to solve the puzzle and this game is awesome....
This was a very moving game. Even if it was short, it still captivates everything a game should: good music, clever puzzles, and overall fun experience.
Why did I cry a little? Is that supposed to happen?
Everything about this is gorgeous. The time mechanic, the art style, the music and sound. Good Guy Moai!
This game is nothing short of beautiful. The music, simple yet unique gameplay, stylistic and amazing artstyle, and a story told solely through the gameplay itself. Short but elegant and an ending that manages to draw emotion out of a nameless, voiceless, and inanimate main character. I feel the need to point out that the people in the game are so afraid of the character, yet he is the one saving them from this calamity. There is not a single negative thing about this game, absolute beauty.
This is a short but truly beautiful game. Probably one of the most beautiful games on all of Newgrounds. The narrative is subtle but powerful, and the waiting mechanic is an effective and amazingly poetic undertone to the game. The true ending is sad, as you feel almost connected with the rock as you've spent basically +140 years with him in-game.
The music is absolutely breathtaking, peaceful, and serene, and the sudden shift in tone near the end of the game is wonderfully executed. It was also great to see how the civilization develops and expands over the course of the game.
The only suggestion I would make (which very likely won't happen, but just to point it out), to add even more beautiful depth to the story and game, would be to put in some civilians, or even just one, who you see after waiting for the stalagmites/stalactites: An old man who doesn't run away or panic when he sees you.
It would be a beautiful Easter egg for people paying attention and trying to get the 150-year achievement. I planted food for the people and got done with that with 376 years left, and after the stalagmite part, I resurfaced at 291 years, which would be around 85 years. It would be amazing to see one old man who remembers you and doesn't freak out when he sees you. It would add so much depth to the civilians. After a few more years, the old man would disappear, possibly with a gravestone somewhere nearby (aside from the secret gravestone, winkwink).
Absolutely perfect and beautiful game; 400 Years truly showcases that scriptwelder isn't just a game developer but, as his title says on Newgrounds, an artist.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.