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Credits & Info

Uploaded
Feb 4, 2013 | 12:35 PM EST

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Author Comments

Design a path and build turrets to destroy monsters before they reach the end.

Features
- Create your own path
- Online multiplayer
- 6 different gun types
- 4 difficulty modes
- In-game achievements + leaderboards
- Purchase special items to nuke your friends
- 8-bit sound / aesthetic

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Sorry for the off-site link - I designed the game to run at 960x540 (bigger than NG allows).

How can I make the next game better? If you have a minute, leave me a review and let me know what you think :)

Reviews


NGprotectorNGprotector

Rated 4.5 / 5 stars

Very nice solid mini game! Love the multiplayer availability as many TD games don't have that function (exception of Tower Wars). Simple and nice, the only problem is that the game's color choices were too narrow, the path and land have very similar colors its hard to see. I also suggest a Co-op multiplayer function :)


ZT responds:

Thanks for the constructive feedback!

If I revisit this game, I'll be sure to reexamine the color palette, and give co-op some thought :)


aaroncha0saaroncha0s

Rated 4 / 5 stars

I thought being able to build your own track would be easier, when it is in fact harder. Well done.


ZT responds:

Haha, glad you liked the challenge. Thanks for playing :)


Illogical-IronicalIllogical-Ironical

Rated 5 / 5 stars

Excellent game. Really like the fast-paced action and easy-to-understand system. The 8-bit looks and sound really fits this kind of game.


ZT responds:

Thanks man! Glad you like it :)


ercetercet

Rated 3.5 / 5 stars

you can make it colorful. i can't understand what happned on the screen.


People find this review helpful!
ZT responds:

Too many colors? Or not enough?

Either way, thanks for playing!


Pierce-BrosnanPierce-Brosnan

Rated 0 / 5 stars

Newgrounds isn't a repository for advertisements to off-site games. Or at least, it's not supposed to be.


ZT responds:

Aye! Yeah you're right. I was totally bummed when I realized my game was just too wide to fit onto NGs stage. Hopefully I'll find time in the future to re-work the game to fit on NG.

Thanks for trying anyways!