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Fight the salad or become one! the crazy rabbit is back for more!
Upgrade your weapons in the war against the genetic modified vegetables.
That's what I call a sequel. And again it has a great message. Could have used 2 more monster tho. I didn't even got the last 3 weapons.
Woo, a game with a morally obligated main character! Love the graphics, the slick controls and most of all, the message of the game. Even if that message is completely skewed into some unrecognizable form of entertainment. It's a lovable choice of main character too. Keep it going!
Loved everything about it =)
Keep up the good work!
For all those who want to set a Highscore of some kind:
Upon switching weapons the reload-timer is resetted, meaning if you'd press 100times per second key "1" (while holding the left mouse key), you would shoot 100 bullets per second, pushing your damage per second far beyond then what is reachable with the normal automatic gun =).
Time to find somewhat of a macro engine =P
Besides that i like the concept that you can't simply camp in one corner and await the hordes, as this won't generate income. Having a different "shooting-sound" for every weapon was impressing =P
However, what i didn't like was the fact you'd have to buy every single level of a weapon, unlike saving up for the 2000 pistol right away. What the point of showing the higher-level-price if you can't buy it anyways, even if you had the money?
Sure, you got continous growth, but maybe you should implement an experience system for weapon upgrades, and money as secondary upgrade currency for "fancy" character upgrades, like, running speed, jump height etc. as its getting very monotonous by haing to buy 1 upgrade at a time.
Maybe it is getting introduced later in the game, but i was hoping for something like a "competetive"-feature in this game, like sharing scores on facebook or similar...
Check your knowledge with fun about fine arts
Control bullets with your mind
Unlock and upgrade vehicles and drive your way through zombie hordes in order to escape.
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