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Talk to people. Help people.
This is the first game I have ever made, so I hope you enjoy it.
The music is by a cellist known as Takenobu, and the specific song is called 'Exposition'. He is extremely talented and I highly recommend supporting him by purchasing his music!
I think this game oversimplifies the issues it's addressing a bit, providing neat solutions for things that usually don't have such neat solutions, as well as relatively easy to guess answers.
However, I don't think the above is the point of the game at all. I think that, under the assumption that the game is trying to remind players both that there are people willing to talk to them and that the 'right' answers given in-game exist, it works very well.
In a nutshell, if the game is assuming most of the people playing are experiencing or have experienced something similar to the issues addressed in the game, which is a fair assumption to make, honestly, it's very good. If it's attempting to educate players on the issues within - not so much.
wow, simply wow. this game is very deep, and most of the time i hate games like that but that one.... wow
This game made me realize how similar everyone really is. I could relate to all of the characters, and was able to give the right advice each time, because I had given that advice before. This game could potentially save lives... And I'm saying that because it's true; The same kinds of comments have saved my friend's lives and my life, too.
Keep doing what makes you happy, and thanks for making this game <3
Shit man... This game brought me to tears.. Brought back a lot of memories and pretty much helped me realize, at this current moment, that what I'm going through isn't the end of the world.
I don't know, I guess it's because, a long time ago, I've gone through a lot of shitty situation in life when I was really at my lowest of the low. I've thought about how bad I was at school, how much my parents favour my siblings (and them not really noticing that they have this whole favouritism shit), how I got no one to talk to... And I even had thoughts on suicide.....
Funny thing is, I was able to cope with it when I talked to people who thought about suicide, like me. I met other people who have similar problems like me, to different problems that I've never thought would happen to anyone. I'd listen to them and help them out, and bring them up... Somehow, helping them made me feel better as a person and that helped me most in coping with my depression, knowing that I could help people. (weird huh...?)
When I played this game, most of my answers were the "right" responses, and it's even funnier that most of the "right" responses were the ones I've given to my friends, and that helped them a lot. Guess it's just coincidental, but what really got me tearing up was that these 3 people were people I related to and some of the other responses were things other people told me (which either hurt or helped). Plus, each of these 3 people reminded me of certain friends I've helped out... The "Grim Reaper" reminds me of my boyfriend, who pretty much lacks a lot of empathy and thinks that people who think about suicide should just go kill themselves already since he HATES people who'd just waste away their lives like that. (asshole, I know, but I love him nonetheless. He's still a really great guy.)
I guess you used "Happy" music is because you're in the POV of someone who's having a good life (or at least a content life) and they'd try to help the 3 peeps out because they know that there's more to life than suicide.
I commend you for making this game... And it's your first too, so hey, great job. :)
Thank you very much for your review and story, it was very moving.
Funny thing is, I was suffering from severe depression when developing this game and creating it was kind of therapeutic to me. The act of talking to and sharing your emotions and problems with other people who are in similar situations (whether it be in-person or online) is something I found truly invaluable when dealing with depression, and I wanted to simulate that in this game.
I'm grateful that other people have felt that connection to the characters written in this game. I tried to encapsulate different dimensions of depression into each character and people have been able to sympathize and connect with at least one of the characters.
Thanks again for your touching story, it means so much to a silly independent developer whose currently developing obscure games that nobody will play. Here's to a brighter future.
This game... There aren't any words to describe this properly. I have been helping some people with similar suicide-like thoughts. So, I tried to do the same in the game. It worked. I guess, I know how to talk to these kinds of people.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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