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Uploaded
Feb 1, 2013 | 2:08 PM EST
  • Daily 2nd Place February 3, 2013

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Author Comments

Here's Chapter 3 of my little love letter to noir and weird. Like pretty much everything I do, it wouldn't be possible without the genius and generosity of Hania. I apologize for the delay with this one.

Thanks for sticking by me, friends.

Update: Play Chapter 1 and Chapter 2 buttons now link to their location on Newgrounds :)

Update 2: Frontpage! Awesome

- Mike

Reviews


123toytoy1243123toytoy1243

Rated 5 / 5 stars September 15, 2013

i have loved the 3 games u have made they r the best


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GreggeyGreggey

Rated 4 / 5 stars September 8, 2013

Awesome storyline, gameplay and of course music, but why so damn short?



Shiro127Shiro127

Rated 4.5 / 5 stars August 21, 2013

i love the atsmosphere and the gameplay. the puzzles were easier this time, but it's no biggie. good work



Sincere420Sincere420

Rated 3 / 5 stars July 31, 2013

I really like these games my only issue so far was the lag, and this game had none which was great but the story ended so quickly in comparison, keep it up though, just make the next one longer and maybe have it reveal more to the story, without a walkthrough or hints this only took me about 7 to 10 minutes if that..



strumborestrumbore

Rated 2.5 / 5 stars May 26, 2013

I liked the style but there were a lot of problems I suggest you keep in mind while making the next installment.

*The player has no idea what to do in the opening scene. They can't see the character (are they supposed to? All the other scenes suggest so) and all the hot-spots are info-only. The player is supposed to click between two buildings to change to the alley scene, but that location on the screen gives no indication it's a passage, graphically or interactively. It's practically an adjacent building. I almost quit playing before I accidentally clicked on it. The second scene (first puzzle) has the same problem, maybe utilize sound effects? I had NO IDEA what happened in the bar scene to move the game forward, if I was even meant to do anything at all.

*The puzzles are too easy

* ending animation was too melodramatic (maybe start slow next time then gradually speed-up the descent? You don't have to agree, naturally, but I think the game was WAY too short and the script too barren to justify such a dramatic end to a chapter in a series)


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